diff --git a/Assets/Res/ui/common/选择国家.prefab b/Assets/Res/ui/common/选择国家.prefab
index 4146f08..5bc06fe 100644
--- a/Assets/Res/ui/common/选择国家.prefab
+++ b/Assets/Res/ui/common/选择国家.prefab
@@ -95,11 +95,105 @@ MonoBehaviour:
countryParent: {fileID: 8710170637364745357}
submitButton: {fileID: 5803830473808075884}
backButton: {fileID: 4389239990246852526}
+ skipButton: {fileID: 1668640056445937132}
searchInput: {fileID: 1038112358046293375}
scrollRect: {fileID: 2267190601015941531}
textColors:
- {r: 0.18039216, g: 1, b: 0.88235295, a: 1}
- {r: 1, g: 1, b: 1, a: 1}
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+ m_LineSpacing: 1
+ m_Text: Skip
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--- !u!1 &2089848948512694666
GameObject:
m_ObjectHideFlags: 0
@@ -703,6 +797,139 @@ MonoBehaviour:
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m_UseSpriteMesh: 0
m_PixelsPerUnitMultiplier: 1
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+ m_SizeDelta: {x: 96, y: 56}
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+ m_WrapAround: 0
+ m_SelectOnUp: {fileID: 0}
+ m_SelectOnDown: {fileID: 0}
+ m_SelectOnLeft: {fileID: 0}
+ m_SelectOnRight: {fileID: 0}
+ m_Transition: 1
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+ m_SelectedTrigger: Selected
+ m_DisabledTrigger: Disabled
+ m_Interactable: 1
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+ m_OnClick:
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@@ -1104,6 +1331,7 @@ RectTransform:
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- {fileID: 4425617578161486698}
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diff --git a/Assets/Scripts/Managers/DataManager.cs b/Assets/Scripts/Managers/DataManager.cs
index d9f1a7c..9373d17 100644
--- a/Assets/Scripts/Managers/DataManager.cs
+++ b/Assets/Scripts/Managers/DataManager.cs
@@ -175,6 +175,25 @@ namespace Kill.Managers
}
#endregion
+ #region 国家选择跳过标记
+
+ private const string SKIP_COUNTRY_KEY = "skip_country";
+
+ /// 用户是否已跳过国家选择(跳过后首页不再弹出选择)
+ public bool HasSkippedCountry()
+ {
+ return PlayerPrefs.GetInt(SKIP_COUNTRY_KEY + "_" + (userInfo?.id ?? ""), 0) == 1;
+ }
+
+ /// 保存跳过国家选择标记(本机保存,与当前登录账号关联)
+ public void SaveSkippedCountry()
+ {
+ PlayerPrefs.SetInt(SKIP_COUNTRY_KEY + "_" + (userInfo?.id ?? ""), 1);
+ PlayerPrefs.Save();
+ }
+
+ #endregion
+
#region 未设置密码引导
///
diff --git a/Assets/Scripts/UI/Components/SelectCountry.cs b/Assets/Scripts/UI/Components/SelectCountry.cs
index 804ce54..7d926f1 100644
--- a/Assets/Scripts/UI/Components/SelectCountry.cs
+++ b/Assets/Scripts/UI/Components/SelectCountry.cs
@@ -14,6 +14,7 @@ public class SelectCountry : MonoBehaviour
public Transform countryParent;
public Button submitButton;
public Button backButton;
+ public Button skipButton;
public InputField searchInput;
public ScrollRect scrollRect;
LanguageManager.Country selectCountry;
@@ -25,6 +26,7 @@ public class SelectCountry : MonoBehaviour
public Color[] textColors;
private List _items = new List();
+ private bool _showSkipButton;
///
/// 确认回调:code 为选中的国家代码,null 表示返回/取消
@@ -35,10 +37,12 @@ public class SelectCountry : MonoBehaviour
/// 初始化
///
/// 当前选中的国家代码
- /// 是否显示返回按钮(主页不显示)
- public void Init(string code, bool showBackButton = true)
+ /// 是否显示返回按钮(个人信息页显示,首页不显示)
+ /// 是否显示跳过按钮(首页显示,个人信息页不显示)
+ public void Init(string code, bool showBackButton = true, bool showSkipButton = false)
{
_originalCode = code;
+ _showSkipButton = showSkipButton;
countryPrefab.SetActive(false);
// 清理旧 item
@@ -57,6 +61,14 @@ public class SelectCountry : MonoBehaviour
UIManager.Instance.RegisterBackAction(OnBack);
}
+ // 跳过按钮:不选择国家,直接关闭(onConfirm(null),不更新国家)
+ if (skipButton != null)
+ {
+ skipButton.gameObject.SetActive(showSkipButton);
+ skipButton.onClick.RemoveAllListeners();
+ skipButton.onClick.AddListener(OnBack);
+ }
+
if (LanguageManager.Instance == null || LanguageManager.Instance.countryList == null)
return;
@@ -149,12 +161,17 @@ public class SelectCountry : MonoBehaviour
private void UpdateSubmitButton()
{
+ // 确认与跳过共用位置:选中显示确认、隐藏跳过;未选中显示跳过(仅首页场景)
if (submitButton != null)
{
submitButton.gameObject.SetActive(_hasSelection);
submitButton.onClick.RemoveAllListeners();
submitButton.onClick.AddListener(OnSubmit);
}
+ if (skipButton != null)
+ {
+ skipButton.gameObject.SetActive(_showSkipButton && !_hasSelection);
+ }
}
private async void OnSubmit()
diff --git a/Assets/Scripts/UI/Pages/HomePage/HomePageCtrl.cs b/Assets/Scripts/UI/Pages/HomePage/HomePageCtrl.cs
index ee77765..872ea9c 100644
--- a/Assets/Scripts/UI/Pages/HomePage/HomePageCtrl.cs
+++ b/Assets/Scripts/UI/Pages/HomePage/HomePageCtrl.cs
@@ -81,12 +81,20 @@ namespace Kill.UI.Pages
async Task Start()
{
LoadingUI.Show();
- if(string.IsNullOrEmpty(DataManager.Instance.userInfo.country_code))
+ // 未设置国家且本机未跳过时弹出选择国家(可跳过,跳过后不再弹出)
+ if (string.IsNullOrEmpty(DataManager.Instance.userInfo.country_code)
+ && !DataManager.Instance.HasSkippedCountry())
{
- var page= Instantiate(selectCountryPage,transform);
+ var page = Instantiate(selectCountryPage, transform);
page.gameObject.SetActive(true);
- page.Init(null,false);
- page.onConfirm=(code)=>{UIManager.Instance.OpenMainPage(UIManager.PageName.homePage);};
+ page.Init(null, false, true);
+ page.onConfirm = (code) =>
+ {
+ // 跳过后本机保存标记,下次进入首页不再弹出
+ if (code == null)
+ DataManager.Instance.SaveSkippedCountry();
+ UIManager.Instance.OpenMainPage(UIManager.PageName.homePage);
+ };
LoadingUI.Hide();
return;
}