diff --git a/Assets/Editor/EnableHideMobileInput.cs b/Assets/Editor/EnableHideMobileInput.cs
new file mode 100644
index 0000000..08e343a
--- /dev/null
+++ b/Assets/Editor/EnableHideMobileInput.cs
@@ -0,0 +1,64 @@
+using System.Text;
+using UnityEditor;
+using UnityEngine;
+using UnityEngine.UI;
+
+///
+/// 批量勾选项目中所有 Prefab 里 InputField 的 Hide Mobile Input 选项
+/// 菜单:Tools/UI/勾选所有输入框的 Hide Mobile Input
+/// 说明:
+/// 1. shouldHideMobileInput 属性在编辑器下(非移动平台)getter 恒返回 true,
+/// 因此直接操作序列化字段 m_HideMobileInput(inspector 勾选框实际写入的字段)
+/// 2. 使用 LoadPrefabContents/SaveAsPrefabAsset 打开并保存,
+/// 确保 YAML 真正写盘(LoadAssetAtPath + SaveAssets 不够可靠)
+///
+public static class EnableHideMobileInput
+{
+ [MenuItem("Tools/UI/勾选所有输入框的 Hide Mobile Input")]
+ public static void EnableAll()
+ {
+ var log = new StringBuilder();
+ int files = 0, fields = 0;
+
+ foreach (var guid in AssetDatabase.FindAssets("t:Prefab", new[] { "Assets" }))
+ {
+ string path = AssetDatabase.GUIDToAssetPath(guid);
+ var contents = PrefabUtility.LoadPrefabContents(path);
+ try
+ {
+ int changed = 0;
+ foreach (var field in contents.GetComponentsInChildren(true))
+ {
+ var so = new SerializedObject(field);
+ var prop = so.FindProperty("m_HideMobileInput");
+ if (prop != null && !prop.boolValue)
+ {
+ prop.boolValue = true;
+ so.ApplyModifiedProperties();
+ changed++;
+ }
+ }
+
+ if (changed > 0)
+ {
+ PrefabUtility.SaveAsPrefabAsset(contents, path);
+ files++;
+ fields += changed;
+ log.AppendLine($"{path}:{changed} 个");
+ }
+ }
+ finally
+ {
+ PrefabUtility.UnloadPrefabContents(contents);
+ }
+ }
+
+ AssetDatabase.SaveAssets();
+ AssetDatabase.Refresh();
+
+ if (files == 0)
+ Debug.Log("所有输入框的 Hide Mobile Input 均已勾选,无需修改。");
+ else
+ Debug.Log($"处理完成:{files} 个 Prefab 共 {fields} 个输入框已勾选。\n{log}");
+ }
+}
diff --git a/Assets/Editor/EnableHideMobileInput.cs.meta b/Assets/Editor/EnableHideMobileInput.cs.meta
new file mode 100644
index 0000000..165a600
--- /dev/null
+++ b/Assets/Editor/EnableHideMobileInput.cs.meta
@@ -0,0 +1,11 @@
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+guid: aad443f4ae341494abea2d472c16af32
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant: