1. 新增自动锁定相关数据存储与逻辑,支持配置锁定间隔 2. 添加个人页安全设置入口与自动锁定设置页面 3. 重构主页自动锁定检测逻辑,替换原有临时计时变量 4. 更新多语言文案与项目版本号
74 lines
2.4 KiB
C#
74 lines
2.4 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using Kill.Managers;
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using Kill.Network;
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using Kill.UI.Components;
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using UnityEngine;
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using UnityEngine.UI;
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namespace Kill.UI.Pages
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{
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public class CheckPasswordPage : MonoBehaviour
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{
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class PasswordRequest
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{
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public string password;
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}
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public InputField passwordInput;
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public Text errorText;
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public GameObject plane;
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public void OnEnable()
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{
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errorText.text="";
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}
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public async void OnConfirm()
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{
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errorText.text="";
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LoadingUI.Show();
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try
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{
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string password = passwordInput != null ? passwordInput.text : "";
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if (string.IsNullOrEmpty(password))
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{
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errorText.text = LanguageManager.Instance.GetLanguage("home_password_check_failed");
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return;
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}
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PasswordRequest requestData=new PasswordRequest
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{
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password=passwordInput.text
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};
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var response = await NetworkCtrl.Instance.Post<LoginResponse>("/api/v1/auth/password/verify", requestData);
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if (response != null && response.Data != null && response.Data.code == 200)
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{
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plane.SetActive(false);
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gameObject.SetActive(false);
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errorText.text="";
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passwordInput.text="";
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UIManager.Instance.isFirstTime=false;
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// 解锁成功,记录解锁时间(自动锁定倒计时起点)
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DataManager.Instance.RecordUnlock();
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}
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else
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{
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errorText.text = LanguageManager.Instance.GetLanguage("home_password_check_failed");
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passwordInput.text="";
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}
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}
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catch (System.Exception ex)
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{
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Debug.LogError($"[CheckPasswordPage] 校验密码异常: {ex.Message}");
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errorText.text = LanguageManager.Instance.GetLanguage("home_password_check_failed");
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if (passwordInput != null) passwordInput.text = "";
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}
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finally
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{
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// 无论成功/失败/异常都关闭 Loading,避免一直挂着
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LoadingUI.Hide();
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}
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}
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}
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}
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