1. 新增设备信息页OTA升级进度UI与本地持久化传输状态 2. 实现WiFi模式OTA非全屏进度订阅与重启等待逻辑 3. 新增设备列表本地缓存与加载、清空功能 4. 优化蓝牙管理:移除自动弹窗,改为提示用户手动开启蓝牙 5. 新增网络状态监听与设备在线状态刷新逻辑 6. 新增多语言文案与蓝牙未开启提示资源 7. 优化网络请求处理,新增静默错误提示参数
537 lines
20 KiB
C#
537 lines
20 KiB
C#
using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Threading.Tasks;
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using Kill.Network;
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using Kill.Managers.ResponseModels;
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using Kill.UI.Components;
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using UnityEngine;
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namespace Kill.Managers
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{
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public class DataManager : MonoBehaviour
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{
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public string selectedDeviceMac="";
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public static DataManager Instance { get; private set; }
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public DeviceInfo selectedDevice;
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public List<DeviceInfo> OwnedDevices = new List<DeviceInfo>();
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public List<DeviceInfo> SharedDevices = new List<DeviceInfo>();
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public bool isOwner;
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public bool hasWifi;
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public bool hasBluetooth;
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public FingerprintListResponseData fingerprintListData = new FingerprintListResponseData();
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public List<FingerprintUserData> fingerprintUserDatas = new List<FingerprintUserData>();
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public List<ScheduleTaskData> scheduleTaskDatas = new List<ScheduleTaskData>();
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private void Awake()
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{
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Instance = this;
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}
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public async Task Init()
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{
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InitUser();
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GetSelectedDeviceMac();
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}
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public string token = "";
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public UserInfo userInfo = new UserInfo();
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public void SetToken(string token,UserInfo userInfo)
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{
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this.token = token;
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this.userInfo = userInfo;
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string userData =JsonUtility.ToJson(userInfo);
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Debug.Log(userData);
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PlayerPrefs.SetString("token", token);
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PlayerPrefs.SetString("userData", userData);
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NetworkCtrl.Instance.RemoveGlobalHeader("token");
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NetworkCtrl.Instance.AddGlobalHeader("token", token);
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}
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public void SavaSelectedDeviceMac(string mac)
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{
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selectedDeviceMac=mac;
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PlayerPrefs.SetString("selectedDeviceMac", selectedDeviceMac);
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}
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public void GetSelectedDeviceMac()
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{
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selectedDeviceMac=PlayerPrefs.GetString("selectedDeviceMac", "");
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}
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#region 设备列表本地缓存(断网时使用)
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private const string OWNED_DEVICES_KEY = "ownedDevicesCache";
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private const string SHARED_DEVICES_KEY = "sharedDevicesCache";
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/// <summary>
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/// 将当前 OwnedDevices/SharedDevices 持久化到本地(按当前登录用户隔离)
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/// </summary>
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public void SaveDeviceLists()
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{
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try
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{
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string userId = userInfo?.id ?? "";
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string ownedJson = JsonUtility.ToJson(OwnedDevices != null ? new DeviceInfoListWrapper(OwnedDevices) : new DeviceInfoListWrapper());
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string sharedJson = JsonUtility.ToJson(SharedDevices != null ? new DeviceInfoListWrapper(SharedDevices) : new DeviceInfoListWrapper());
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PlayerPrefs.SetString(OWNED_DEVICES_KEY + "_" + userId, ownedJson);
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PlayerPrefs.SetString(SHARED_DEVICES_KEY + "_" + userId, sharedJson);
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PlayerPrefs.Save();
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}
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catch (Exception ex)
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{
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Debug.LogError($"[DataManager] 保存设备列表缓存失败: {ex.Message}");
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}
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}
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/// <summary>
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/// 从本地恢复 OwnedDevices/SharedDevices(返回是否成功恢复)
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/// </summary>
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public bool LoadDeviceLists()
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{
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try
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{
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string userId = userInfo?.id ?? "";
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string ownedJson = PlayerPrefs.GetString(OWNED_DEVICES_KEY + "_" + userId, "");
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string sharedJson = PlayerPrefs.GetString(SHARED_DEVICES_KEY + "_" + userId, "");
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OwnedDevices = string.IsNullOrEmpty(ownedJson) ? new List<DeviceInfo>() : JsonUtility.FromJson<DeviceInfoListWrapper>(ownedJson)?.ToList() ?? new List<DeviceInfo>();
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SharedDevices = string.IsNullOrEmpty(sharedJson) ? new List<DeviceInfo>() : JsonUtility.FromJson<DeviceInfoListWrapper>(sharedJson)?.ToList() ?? new List<DeviceInfo>();
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return OwnedDevices.Count > 0 || SharedDevices.Count > 0;
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}
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catch (Exception ex)
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{
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Debug.LogError($"[DataManager] 读取设备列表缓存失败: {ex.Message}");
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OwnedDevices = new List<DeviceInfo>();
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SharedDevices = new List<DeviceInfo>();
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return false;
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}
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}
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/// <summary>
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/// 清空本地缓存的设备列表(登出时调用)
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/// </summary>
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public void ClearDeviceLists()
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{
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string userId = userInfo?.id ?? "";
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PlayerPrefs.DeleteKey(OWNED_DEVICES_KEY + "_" + userId);
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PlayerPrefs.DeleteKey(SHARED_DEVICES_KEY + "_" + userId);
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PlayerPrefs.Save();
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OwnedDevices = new List<DeviceInfo>();
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SharedDevices = new List<DeviceInfo>();
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}
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[Serializable]
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private class DeviceInfoListWrapper
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{
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public List<DeviceInfo> items = new List<DeviceInfo>();
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public DeviceInfoListWrapper() { }
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public DeviceInfoListWrapper(List<DeviceInfo> source)
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{
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if (source != null) items.AddRange(source);
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}
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public List<DeviceInfo> ToList() => new List<DeviceInfo>(items);
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}
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#endregion
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public void InitUser()
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{
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token = PlayerPrefs.GetString("token", "");
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string userData = PlayerPrefs.GetString("userData", "");
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userInfo = JsonUtility.FromJson<UserInfo>(userData);
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NetworkCtrl.Instance.RemoveGlobalHeader("token");
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NetworkCtrl.Instance.AddGlobalHeader("token",token);
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Debug.Log(token);
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}
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public void ClearInfo()
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{
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token = "";
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userInfo = new UserInfo();
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PlayerPrefs.DeleteKey("token");
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PlayerPrefs.DeleteKey("userData");
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}
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public async Task<bool> TokenLogin()
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{
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LoadingUI.Show();
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try
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{
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// 获取用户详情
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var response = await NetworkCtrl.Instance.Post<LoginResponse>("/api/v1/auth/token-login");
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LoadingUI.Hide();
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if(response.Data.code==200)
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{
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SetToken(response.Data.data.token,response.Data.data.user);
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return true;
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}
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else
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{
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ClearInfo();
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return false;
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}
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}
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catch (Exception ex)
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{
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LoadingUI.Hide();
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Debug.LogError($"TokenLogin 异常: {ex.Message}");
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return false;
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}
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}
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public DeviceConfig deviceConfig;
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// 从服务器获取的原始配置快照,用于比对变化字段
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private DeviceConfig _originalDeviceConfig;
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#region 设备配置
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/// <summary>
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/// 获取设备配置
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/// </summary>
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public async Task GetDeviceConfig(string deviceSn)
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{
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var response = await NetworkCtrl.Instance.Get<DeviceConfigResponse>(
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"/api/v1/device/config",
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new Dictionary<string, string> { { "device_sn", deviceSn } }
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);
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DeviceConfig result = null;
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ResponseCodeHandler.HandleResponse(response,
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onSuccess: (data) =>
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{
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result = data.data;
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deviceConfig = result;
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// 保存原始快照,用于后续差异对比
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_originalDeviceConfig = result?.Clone();
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},
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onError: (code, msg) =>
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{
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Debug.LogError($"[DataManager] 获取设备配置失败: {msg}");
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},
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silentErrorTip: true
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);
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}
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/// <summary>
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/// 修改设备配置(只提交与原始配置相比发生变化的字段)
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/// </summary>
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/// <param name="deviceSn">设备 MAC/序列号</param>
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/// <param name="config">当前设备配置</param>
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/// <param name="original">原始配置快照,传 null 时会提交所有非空字段</param>
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public async Task<bool> UpdateDeviceConfig(string deviceSn, DeviceConfig config, DeviceConfig original = null)
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{
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if (config == null)
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{
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Debug.LogError("[DataManager] UpdateDeviceConfig: config 为 null");
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return false;
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}
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config.device_sn = deviceSn;
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var changedFields = config.GetChangedFields(original);
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// device_sn 必须始终携带
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changedFields["device_sn"] = deviceSn;
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if (changedFields.Count == 0)
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{
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Debug.Log("[DataManager] UpdateDeviceConfig: 没有字段变化,跳过同步");
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return true;
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}
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var response = await NetworkCtrl.Instance.Put<NoDataResponse>("/api/v1/device/config", changedFields);
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bool success = false;
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ResponseCodeHandler.HandleResponse(response,
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onSuccess: (data) =>
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{
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success = true;
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},
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onError: (code, msg) =>
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{
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Debug.LogError($"[DataManager] 修改设备配置失败: {msg}");
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},
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silentErrorTip: true
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);
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return success;
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}
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/// <summary>
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/// 构建设备配置JSON(只包含非null字段)
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/// </summary>
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private string BuildDeviceConfigJson(DeviceConfig config)
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{
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var sb = new System.Text.StringBuilder();
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sb.Append("{");
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AppendField(sb, "device_sn", config.device_sn);
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AppendField(sb, "language", config.language);
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AppendField(sb, "is_locked", config.is_locked);
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AppendField(sb, "fov_angle", config.fov_angle);
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AppendField(sb, "detection_distance", config.detection_distance);
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AppendField(sb, "aim_distance", config.aim_distance);
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AppendField(sb, "work_mode", config.work_mode);
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AppendField(sb, "fill_light_enable", config.fill_light_enable);
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AppendField(sb, "fill_light_type", config.fill_light_type);
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AppendField(sb, "fill_light_intensity", config.fill_light_intensity);
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AppendField(sb, "laser_visible_enable", config.laser_visible_enable);
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AppendField(sb, "visual_detect_enable", config.visual_detect_enable);
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AppendField(sb, "visual_sensitivity", config.visual_sensitivity);
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AppendField(sb, "radar_enable", config.radar_enable);
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AppendField(sb, "radar_sensitivity", config.radar_sensitivity);
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AppendField(sb, "radar_safe_distance", config.radar_safe_distance);
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AppendField(sb, "rgb_enable", config.rgb_enable);
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AppendField(sb, "rgb_red", config.rgb_red);
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AppendField(sb, "rgb_green", config.rgb_green);
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AppendField(sb, "rgb_blue", config.rgb_blue);
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AppendField(sb, "rgb_effect", config.rgb_effect);
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AppendField(sb, "lcd_auto_brightness", config.lcd_auto_brightness);
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AppendField(sb, "lcd_brightness", config.lcd_brightness);
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AppendField(sb, "lcd_sleep_enable", config.lcd_sleep_enable);
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AppendField(sb, "lcd_sleep_time", config.lcd_sleep_time);
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AppendField(sb, "wifi_enable", config.wifi_enable);
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AppendField(sb, "wifi_ssid", config.wifi_ssid);
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AppendField(sb, "wifi_password", config.wifi_password);
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AppendField(sb, "video_record_enable", config.video_record_enable);
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AppendField(sb, "record_duration", config.record_duration);
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AppendField(sb, "sound_enable", config.sound_enable);
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AppendField(sb, "sound_type", config.sound_type);
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AppendField(sb, "volume", config.volume);
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// 移除末尾逗号
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if (sb[sb.Length - 1] == ',')
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sb.Length--;
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sb.Append("}");
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return sb.ToString();
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}
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private void AppendField(System.Text.StringBuilder sb, string key, object value)
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{
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if (value == null) return;
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sb.Append("\"");
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sb.Append(key);
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sb.Append("\":");
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if (value is string s)
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{
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sb.Append("\"");
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sb.Append(s);
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sb.Append("\"");
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}
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else if (value is bool b)
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{
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sb.Append(b ? "true" : "false");
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}
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else
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{
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sb.Append(value.ToString());
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}
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sb.Append(",");
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}
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#endregion
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/// <summary>
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/// 同步设备配置到服务器(WiFi在线时调用,由各设置页面Sync方法调用)
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/// 只提交与原始配置相比发生变化的字段
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/// </summary>
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public async void SyncDeviceConfigToServer()
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{
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if (!hasWifi) return;
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bool success = await UpdateDeviceConfig(selectedDevice.ble_mac, deviceConfig, _originalDeviceConfig);
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if (success)
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{
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// 同步成功后刷新原始快照
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_originalDeviceConfig = deviceConfig?.Clone();
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}
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}
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/// <summary>
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/// 更新定时任务到服务器
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/// </summary>
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public async Task<bool> UpdateScheduleTasksToServer(string deviceSn, List<ScheduleTaskData> tasks)
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{
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var requestData = new ScheduleTasksUploadRequest
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{
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device_sn = deviceSn,
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tasks = tasks
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};
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var response = await NetworkCtrl.Instance.Put<NoDataResponse>(
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"/api/v1/device/schedule-tasks", requestData);
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bool success = false;
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ResponseCodeHandler.HandleResponse(response,
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onSuccess: (data) =>
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{
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success = true;
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Debug.Log($"[DataManager] 定时任务已同步到服务器,共 {tasks.Count} 条");
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},
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onError: (code, msg) =>
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{
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Debug.LogError($"[DataManager] 同步定时任务失败: {msg}");
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}
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);
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return success;
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}
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/// <summary>
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/// 更新指纹列表到服务器
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/// </summary>
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public async Task<bool> UpdateFingerprintsToServer(string deviceSn, List<FingerprintUserData> fingerprints)
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{
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var requestData = new FingerprintsUploadRequest
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{
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device_sn = deviceSn,
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fingerprints = fingerprints
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};
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var response = await NetworkCtrl.Instance.Put<NoDataResponse>(
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"/api/v1/device/fingerprints", requestData);
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bool success = false;
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ResponseCodeHandler.HandleResponse(response,
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onSuccess: (data) =>
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{
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success = true;
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Debug.Log($"[DataManager] 指纹列表已同步到服务器,共 {fingerprints.Count} 条");
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},
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onError: (code, msg) =>
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{
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Debug.LogError($"[DataManager] 同步指纹列表失败: {msg}");
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}
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);
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return success;
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}
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/// <summary>
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/// 通过WiFi获取指纹列表
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/// </summary>
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public async Task GetFingerprints()
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{
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var response = await NetworkCtrl.Instance.Get<FingerprintListResponse>(
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"/api/v1/device/fingerprints",
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new Dictionary<string, string> { { "device_sn", selectedDevice.ble_mac } }
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);
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ResponseCodeHandler.HandleResponse(response,
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onSuccess: (data) =>
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{
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fingerprintUserDatas.Clear();
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if (data.data?.list != null)
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{
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fingerprintUserDatas.AddRange(data.data.list);
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}
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Debug.Log($"[DataManager] 获取到 {fingerprintUserDatas.Count} 条指纹记录");
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},
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onError: (code, msg) =>
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{
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Debug.LogError($"[DataManager] 获取指纹列表失败: {msg}");
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}
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);
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}
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/// <summary>
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/// 通过WiFi获取定时任务列表
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/// </summary>
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public async Task GetScheduleTasks(string deviceSn)
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{
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var response = await NetworkCtrl.Instance.Get<ScheduleTaskListDataResponse>(
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"/api/v1/device/schedule-tasks",
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new Dictionary<string, string> { { "device_sn", deviceSn } }
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);
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ResponseCodeHandler.HandleResponse(response,
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onSuccess: (data) =>
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{
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scheduleTaskDatas.Clear();
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Debug.Log($"[DataManager] 定时任务API返回: total={data.data?.total}, list count={data.data?.list?.Count ?? 0}");
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if (data.data?.list != null)
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{
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scheduleTaskDatas.AddRange(data.data.list);
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foreach (var d in scheduleTaskDatas)
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{
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Debug.Log($"[DataManager] 任务 ID={d.task_id}, enabled={d.enabled}, start={d.start_hour}:{d.start_minute:D2}, end={d.end_hour}:{d.end_minute:D2}, mode={d.mode}, repeat={d.repeat_mask}");
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}
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}
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Debug.Log($"[DataManager] 获取到 {scheduleTaskDatas.Count} 条定时任务");
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},
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onError: (code, msg) =>
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{
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Debug.LogError($"[DataManager] 获取定时任务列表失败: {msg}");
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}
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);
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}
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}
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/// <summary>
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/// 指纹用户数据(从服务器获取)
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/// </summary>
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[System.Serializable]
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public class FingerprintUserData
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{
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public string username;
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public int fingerprint_id;
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public bool has_fingerprint;
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}
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}
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// 响应模型
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namespace Kill.Managers.ResponseModels
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{
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[System.Serializable]
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public class FingerprintListResponse
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{
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public int code;
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public string message;
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public FingerprintListResponseData data;
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}
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[System.Serializable]
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public class FingerprintListResponseData
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{
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public int total;
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public int pages;
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public int limit;
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public int page;
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public List<FingerprintUserData> list;
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}
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|
||
[System.Serializable]
|
||
public class ScheduleTaskListDataResponse
|
||
{
|
||
public int code;
|
||
public string message;
|
||
public ScheduleTaskListData data;
|
||
}
|
||
|
||
[System.Serializable]
|
||
public class ScheduleTaskListData
|
||
{
|
||
public int total;
|
||
public int pages;
|
||
public int limit;
|
||
public int page;
|
||
public List<ScheduleTaskData> list;
|
||
}
|
||
|
||
[System.Serializable]
|
||
public class ScheduleTaskData
|
||
{
|
||
public byte task_id;
|
||
public bool enabled;
|
||
public byte start_hour;
|
||
public byte start_minute;
|
||
public byte end_hour;
|
||
public byte end_minute;
|
||
public string mode;
|
||
public byte repeat_mask;
|
||
}
|
||
|
||
[System.Serializable]
|
||
public class ScheduleTasksUploadRequest
|
||
{
|
||
public string device_sn;
|
||
public List<ScheduleTaskData> tasks;
|
||
}
|
||
|
||
[System.Serializable]
|
||
public class FingerprintsUploadRequest
|
||
{
|
||
public string device_sn;
|
||
public List<FingerprintUserData> fingerprints;
|
||
}
|
||
}
|