181 lines
6.5 KiB
C#
181 lines
6.5 KiB
C#
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using UnityEngine;
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using UnityEngine.UI;
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using Kill.Utils;
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using Kill.Managers;
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using System.Threading.Tasks;
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using System;
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namespace Kill.UI.Pages
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{
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/// <summary>
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/// 设置密码页面
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/// 用于注册设置密码和忘记密码重置密码
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/// </summary>
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public class SetPasswordPanel : LoginSubPageBase
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{
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[Header("输入组件")]
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public InputField newPasswordInput;
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public InputField confirmPasswordInput;
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[Header("显示组件")]
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public Text errorText;
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/// <summary>
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/// 密码类型提示文本0:简单密码,1:复杂密码
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/// </summary>
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public Text[] passwordTypeTips;
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[Header("按钮")]
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public Button confirmBtn;
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/// <summary>
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/// 切换简单/复杂密码按钮 0简单密码选中 1简单密码未选中 2复杂密码选中 3复杂密码未选中 未选中可点击
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/// </summary>
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public GameObject[] changeTypeBtns;
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private int passwordType = 0;
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private bool isConfirmEnabled = false;
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// 当前模式
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private SetPasswordMode currentMode = SetPasswordMode.Register;
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/// <summary>
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/// 设置密码模式
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/// </summary>
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public enum SetPasswordMode
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{
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Register, // 注册设置密码
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ResetPassword // 忘记密码重置密码
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}
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protected override void OnInitialize()
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{
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if (confirmBtn != null)
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confirmBtn.onClick.AddListener(OnConfirm);
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if (changeTypeBtns != null && changeTypeBtns.Length == 4)
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{
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changeTypeBtns[1].GetComponent<Button>().onClick.AddListener(() => ChangePasswordType(0));
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changeTypeBtns[3].GetComponent<Button>().onClick.AddListener(() => ChangePasswordType(1));
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}
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newPasswordInput.onEndEdit.AddListener(CheckPasswordFormat);
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confirmPasswordInput.onEndEdit.AddListener(CheckPasswordFormat);
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}
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protected override void OnShow()
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{
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// 页面显示时初始化密码输入框
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newPasswordInput.text = "";
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confirmPasswordInput.text = "";
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ChangePasswordType(0);
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}
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/// <summary>
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/// 切换密码类型
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/// </summary>
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/// <param name="type">密码类型0:简单密码,1:复杂密码</param>
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private void ChangePasswordType(int type)
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{
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passwordType = type;
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newPasswordInput.text = "";
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confirmPasswordInput.text = "";
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if (type == 0)
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{
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newPasswordInput.characterLimit = 6;
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confirmPasswordInput.characterLimit = 6;
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newPasswordInput.contentType = InputField.ContentType.Pin;
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confirmPasswordInput.contentType = InputField.ContentType.Pin;
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changeTypeBtns[0].SetActive(true);
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changeTypeBtns[1].SetActive(false);
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changeTypeBtns[2].SetActive(false);
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changeTypeBtns[3].SetActive(true);
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}
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else
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{
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newPasswordInput.characterLimit = 16;
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confirmPasswordInput.characterLimit = 16;
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newPasswordInput.contentType = InputField.ContentType.Password;
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confirmPasswordInput.contentType = InputField.ContentType.Password;
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changeTypeBtns[0].SetActive(false);
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changeTypeBtns[1].SetActive(true);
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changeTypeBtns[2].SetActive(true);
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changeTypeBtns[3].SetActive(false);
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}
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passwordTypeTips[passwordType].gameObject.SetActive(true);
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passwordTypeTips[1 - passwordType].gameObject.SetActive(false);
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}
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public void CheckPasswordFormat(string password)
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{
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isConfirmEnabled = true;
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errorText.text = "";
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if (passwordType == 0)
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{
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if (!ValidationUtils.IsValidSimplePassword(newPasswordInput.text))
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{
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errorText.text = LanguageManager.Instance.GetLanguage("100025");
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isConfirmEnabled = false;
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return;
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}
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}
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else
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{
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if (!ValidationUtils.IsValidComplexPassword(newPasswordInput.text))
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{
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errorText.text = LanguageManager.Instance.GetLanguage("100029");
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isConfirmEnabled = false;
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return;
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}
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}
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if (newPasswordInput.text != confirmPasswordInput.text)
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{
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errorText.text = LanguageManager.Instance.GetLanguage("100028");
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isConfirmEnabled = false;
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}
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}
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/// <summary>
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/// 设置页面模式(注册或重置密码)
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/// </summary>
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public void SetMode(SetPasswordMode mode, string code = "")
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{
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currentMode = mode;
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}
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/// <summary>
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/// 确认设置密码
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/// </summary>
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private void OnConfirm()
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{
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if (!isConfirmEnabled)
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return;
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string newPwd = newPasswordInput != null ? newPasswordInput.text : "";
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string email = LoginPageCtrl.Instance.GetCurrentEmail();
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if (currentMode == SetPasswordMode.Register)
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{
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// 注册模式 - 调用注册接口
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LoginPageCtrl.Instance.Register(email, newPwd, passwordType,
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onSuccess: () =>
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{
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// 注册成功,回到登录页
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ClearHistoryAndShow(LoginPageCtrl.SubPageType.Login);
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},
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onError: (code, msg) =>
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{
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errorText.text = LanguageManager.Instance.GetLanguage(code.ToString());
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}
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);
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}
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else
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{
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// 重置密码模式 - 调用重置密码接口
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LoginPageCtrl.Instance.ResetPassword(email, newPwd, passwordType,
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onSuccess: () =>
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{
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// 重置成功,回到登录页
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ClearHistoryAndShow(LoginPageCtrl.SubPageType.Login);
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},
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onError: (code, msg) =>
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{
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errorText.text = LanguageManager.Instance.GetLanguage(code.ToString());
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}
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);
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}
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}
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}
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}
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