2026-06-08 08:55:10 +08:00
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using Kill.Network;
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using UnityEngine;
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using UnityEngine.UI;
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namespace Kill.UI.Components
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{
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/// <summary>
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/// 全局Loading组件
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/// 调用 LoadingUI.Show() 显示,LoadingUI.Hide() 隐藏
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/// </summary>
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public class UpdateLoadingUI : MonoBehaviour
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{
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public static UpdateLoadingUI Instance { get; private set; }
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[Header("UI引用")]
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public GameObject loadingPanel;
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public PlayFlash loadingAni;
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public Text precent;
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private void Awake()
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{
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if (Instance == null)
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{
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Instance = this;
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DontDestroyOnLoad(gameObject);
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}
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else
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{
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Destroy(gameObject);
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}
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}
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private void Start()
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{
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Hide();
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}
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/// <summary>
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/// 显示Loading
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/// </summary>
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public void Show()
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{
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if (Instance == null) return;
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2026-06-12 16:07:27 +08:00
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precent.text=0+"%";
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2026-06-08 08:55:10 +08:00
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Instance.loadingPanel.SetActive(true);
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if (Instance.loadingAni != null)
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loadingAni.Play();
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}
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/// <summary>
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/// 隐藏Loading
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/// </summary>
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public void Hide()
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{
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if (Instance == null) return;
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if (Instance.loadingAni != null)
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Instance.loadingAni.Stop();
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Instance.loadingPanel.SetActive(false);
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}
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public void GetDownloadProcess(DownloadProgress progress)
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{
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Debug.Log($"下载进度: {progress.ProgressPercentage}%");
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2026-06-12 16:07:27 +08:00
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precent.text=(int)progress.ProgressPercentage+"%";
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2026-06-08 08:55:10 +08:00
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}
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public void SetPrecent(float p)
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{
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int fullP=(int)(p*100);
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precent.text=fullP+"%";
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}
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}
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}
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