killapp/Assets/Scripts/UI/Pages/HomePage/LensSettingPage.cs

717 lines
24 KiB
C#
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using System;
using System.Collections;
using System.Collections.Generic;
using System.Threading.Tasks;
using Kill.Bluetooth;
using Kill.Bluetooth.Protocol;
using Kill.Core;
using Kill.Managers;
using Kill.Network;
using Kill.UI.Components;
using UnityEngine;
using UnityEngine.UI;
namespace Kill.UI.Pages
{
public class LensSettingPage : MonoBehaviour
{
public Text lensText;
public Image lensIcon;
public RectTransform lensIconRectTransform;
/// <summary>
/// 可见激光开关 0关 1开
/// </summary>
public Button vllButton;
/// <summary>
/// 可见激光开关图标 0关 1开
/// </summary>
public Sprite[] vllButtonSprites;
public Button confirmButton;
public Button cancelButton;
public Button switchUnitButton;
/// <summary>
/// 0 米未选中 1 米已选中 2 英尺未选中 3 英尺已选中
/// </summary>
public GameObject[] unitStateIcons;
/// <summary>
/// 0 米 1 英尺
/// </summary>
private int nowUnit = 0;
// 当前设置值
private float currentLensValue = 3f; // 当前距离(m)
private float selectedLensValue = 3f; // 选中的距离(m)
private bool vllEnabled = false; // 可见激光开关状态
// 进入设置前的原始值(用于取消恢复)
private float originalLensValue = 3f; // 原始距离(m)
private bool originalVllEnabled = false; // 原始可见激光状态
/// <summary>
/// 0米选择器 1英尺选择器
/// </summary>
public SlideSelector[] slideSelectors;
// 静态标志:是否有设置页面正在处理回调
private static bool _isSettingPageActive = false;
// 常量定义
private const float MIN_LENS_Y = 231f; // 最小Y值对应2m
private const float MAX_LENS_Y = 281f; // 最大Y值对应6m
private const float MIN_LENS_VALUE = 2f; // 最小距离2m
private const float MAX_LENS_VALUE = 6f; // 最大距离6m
void Start()
{
// 绑定按钮点击事件
BindButtonEvents();
nowUnit = DataManager.Instance.userInfo.unit_system;
InitLensSettingPage();
}
/// <summary>
/// 绑定按钮点击事件
/// </summary>
private void BindButtonEvents()
{
// 绑定可见激光开关按钮
if (vllButton != null)
{
vllButton.onClick.RemoveAllListeners();
vllButton.onClick.AddListener(OnVllButtonClick);
}
// 绑定确认按钮
if (confirmButton != null)
{
confirmButton.onClick.RemoveAllListeners();
confirmButton.onClick.AddListener(OnConfirmButtonClick);
}
// 绑定取消按钮
if (cancelButton != null)
{
cancelButton.onClick.RemoveAllListeners();
cancelButton.onClick.AddListener(OnCancelButtonClick);
}
// 绑定切换单位按钮
if (switchUnitButton != null)
{
switchUnitButton.onClick.RemoveAllListeners();
switchUnitButton.onClick.AddListener(OnSwitchUnitButtonClick);
}
// 绑定滑动选择器事件
if (slideSelectors != null && slideSelectors.Length >= 2)
{
if (slideSelectors[0] != null)
{
slideSelectors[0].OnValueChanged -= OnLensValueChanged;
slideSelectors[0].OnValueChanged += OnLensValueChanged;
slideSelectors[0].OnValueSelected -= OnLensValueSelected;
slideSelectors[0].OnValueSelected += OnLensValueSelected;
}
if (slideSelectors[1] != null)
{
slideSelectors[1].OnValueChanged -= OnLensValueChanged;
slideSelectors[1].OnValueChanged += OnLensValueChanged;
slideSelectors[1].OnValueSelected -= OnLensValueSelected;
slideSelectors[1].OnValueSelected += OnLensValueSelected;
}
}
}
/// <summary>
/// 初始化Lens设置页面
/// </summary>
public void InitLensSettingPage()
{
Debug.Log("[LensSettingPage] 初始化Lens设置页面");
// 注册蓝牙回调(顶替主页)
RegisterBluetoothCallbacks();
// 更新单位显示
UpdateUnitUI();
// 读取当前距离控制和可见激光设置
ReadLensAndVllSettings();
}
/// <summary>
/// 注册蓝牙回调(顶替主页)
/// </summary>
private void RegisterBluetoothCallbacks()
{
if (BLECommunicationManager.Instance != null)
{
// 设置标志位,表示设置页面正在处理
_isSettingPageActive = true;
// 订阅事件
BLECommunicationManager.Instance.OnDistanceControlReceived += OnDistanceControlReceived;
BLECommunicationManager.Instance.OnVisibleLaserControlReceived += OnVisibleLaserControlReceived;
Debug.Log("[LensSettingPage] 蓝牙回调已注册");
}
}
/// <summary>
/// 注销蓝牙回调(恢复主页)
/// </summary>
private void UnregisterBluetoothCallbacks()
{
if (BLECommunicationManager.Instance != null)
{
// 取消订阅事件
BLECommunicationManager.Instance.OnDistanceControlReceived -= OnDistanceControlReceived;
BLECommunicationManager.Instance.OnVisibleLaserControlReceived -= OnVisibleLaserControlReceived;
// 清除标志位
_isSettingPageActive = false;
Debug.Log("[LensSettingPage] 蓝牙回调已注销");
}
}
/// <summary>
/// 距离控制接收回调
/// </summary>
private void OnDistanceControlReceived(DistanceControl control)
{
Loom.QueueOnMainThread(() =>
{
// 只有当前设置页面激活时才处理
if (!_isSettingPageActive) return;
// 使用AimDistance作为lens值单位是0.1米
currentLensValue = control.AimDistance*0.1f;
selectedLensValue = currentLensValue;
originalLensValue = currentLensValue;
Debug.Log($"[LensSettingPage] 读取距离控制: {currentLensValue}m");
BLECommunicationManager.Instance?.ReadVisibleLaserControl();
});
}
/// <summary>
/// 可见激光控制接收回调
/// </summary>
private void OnVisibleLaserControlReceived(VisibleLaserControl control)
{
Loom.QueueOnMainThread(() =>
{
// 只有当前设置页面激活时才处理
if (!_isSettingPageActive) return;
LoadingUI.Hide();
// 获取可见激光开关状态
vllEnabled = control.Enable;
originalVllEnabled = vllEnabled;
Debug.Log($"[LensSettingPage] 读取可见激光: {vllEnabled}");
// 更新UI显示
UpdateUI();
});
}
/// <summary>
/// 检查是否有设置页面正在处理回调
/// </summary>
public static bool IsSettingPageActive()
{
return _isSettingPageActive;
}
/// <summary>
/// 读取距离控制和可见激光设置
/// </summary>
private void ReadLensAndVllSettings()
{
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if (DataManager.Instance.hasWifi && !DataManager.Instance.hasBluetooth)
{
LoadSettingsFromConfig();
return;
}
// 显示Loading
LoadingUI.Show();
// 先读取距离控制
BLECommunicationManager.Instance?.ReadDistanceControl();
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}
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private void LoadSettingsFromConfig()
{
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var config = DataManager.Instance.deviceConfig;
currentLensValue = (config?.detection_distance ?? 0) * 0.1f;
selectedLensValue = currentLensValue;
originalLensValue = currentLensValue;
vllEnabled = config?.laser_visible_enable ?? false;
originalVllEnabled = vllEnabled;
UpdateUI();
}
/// <summary>
/// 更新UI显示
/// </summary>
private void UpdateUI()
{
// 更新距离文本
UpdateLensText();
// 更新lens图标位置
UpdateLensIconPosition();
// 更新可见激光开关图标
UpdateVllButton();
// 更新选择器值
UpdateSlideSelectorValue();
}
/// <summary>
/// 更新距离文本显示
/// </summary>
private void UpdateLensText()
{
if (lensText == null) return;
if (nowUnit == 0)
{
// 米
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lensText.text = $"{selectedLensValue:F1}m";
}
else
{
// 英尺 (1m = 3.28084ft)
int feet = Mathf.RoundToInt(selectedLensValue * 3.28084f);
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lensText.text = $"{feet}ft";
}
}
/// <summary>
/// 更新lens图标位置
/// </summary>
private void UpdateLensIconPosition()
{
if (lensIconRectTransform == null) return;
// 将距离值(2-6)映射到Y坐标(231-281)
float t = (selectedLensValue - MIN_LENS_VALUE) / (MAX_LENS_VALUE - MIN_LENS_VALUE);
float yPos = Mathf.Lerp(MIN_LENS_Y, MAX_LENS_Y, t);
Vector2 sizeDelta = lensIconRectTransform.sizeDelta;
sizeDelta.y = yPos;
lensIconRectTransform.sizeDelta = sizeDelta;
}
/// <summary>
/// 更新滑动选择器的值
/// </summary>
private void UpdateSlideSelectorValue()
{
if (slideSelectors == null || slideSelectors.Length < 2) return;
// 根据当前单位显示对应的选择器
if (nowUnit == 0)
{
// 米选择器
if (slideSelectors[0] != null)
{
slideSelectors[0].gameObject.SetActive(true);
slideSelectors[0].DefaultValue = selectedLensValue;
slideSelectors[0].Initialize();
}
if (slideSelectors[1] != null)
{
slideSelectors[1].gameObject.SetActive(false);
}
}
else
{
// 英尺选择器
if (slideSelectors[0] != null)
{
slideSelectors[0].gameObject.SetActive(false);
}
if (slideSelectors[1] != null)
{
slideSelectors[1].gameObject.SetActive(true);
// 将米转换为英尺显示
int feet = Mathf.RoundToInt(selectedLensValue * 3.28084f);
slideSelectors[1].DefaultValue = feet;
slideSelectors[1].Initialize();
}
}
}
/// <summary>
/// 更新单位UI显示
/// </summary>
private void UpdateUnitUI()
{
if (unitStateIcons == null || unitStateIcons.Length < 4) return;
// 0 米未选中 1 米已选中 2 英尺未选中 3 英尺已选中
for (int i = 0; i < unitStateIcons.Length; i++)
{
if (unitStateIcons[i] != null)
{
unitStateIcons[i].SetActive(false);
}
}
if (nowUnit == 0)
{
// 米选中
if (unitStateIcons[1] != null) unitStateIcons[1].SetActive(true);
if (unitStateIcons[2] != null) unitStateIcons[2].SetActive(true);
}
else
{
// 英尺选中
if (unitStateIcons[3] != null) unitStateIcons[3].SetActive(true);
if (unitStateIcons[0] != null) unitStateIcons[0].SetActive(true);
}
}
/// <summary>
/// 更新可见激光开关按钮
/// </summary>
private void UpdateVllButton()
{
if (vllButton == null || vllButtonSprites == null || vllButtonSprites.Length < 2)
return;
Image buttonImage = vllButton.GetComponent<Image>();
if (buttonImage != null)
{
buttonImage.sprite = vllEnabled ? vllButtonSprites[1] : vllButtonSprites[0];
}
}
/// <summary>
/// 滑动选择器值改变回调(滑动过程中实时更新)
/// </summary>
private void OnLensValueChanged(float value)
{
// 根据当前单位转换值
if (nowUnit == 0)
{
// 米
selectedLensValue = value;
}
else
{
// 英尺转米
selectedLensValue = value / 3.28084f;
}
// 限制范围
selectedLensValue = Mathf.Clamp(selectedLensValue, MIN_LENS_VALUE, MAX_LENS_VALUE);
// 实时更新UI
UpdateLensText();
UpdateLensIconPosition();
}
/// <summary>
/// 滑动选择器选中值回调(滑动结束后)
/// </summary>
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private async void OnLensValueSelected(float value)
{
Debug.Log($"[LensSettingPage] 选中距离值: {value}");
// 发送距离设置到设备
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await SendLensSettingToDeviceAsync();
}
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private async Task SendLensSettingToDeviceAsync()
{
// 设置检测距离和瞄准距离为同一个值
ushort distanceValue = (ushort)Mathf.RoundToInt(selectedLensValue*10);
DistanceControl distanceControl = new DistanceControl
{
DetectionDistance = distanceValue,
AimDistance = distanceValue // 单位是0.1米
};
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if (DataManager.Instance.hasWifi && !DataManager.Instance.hasBluetooth)
{
bool success = await HomePageCtrl.Instance.SendBleCommandByWifiAsync(
BLEConstants.CMD_DISTANCE_CONTROL, distanceControl.ToBytes());
if (success)
{
Debug.Log($"[LensSettingPage] 距离设置成功: {selectedLensValue}m");
currentLensValue = selectedLensValue;
DataManager.Instance.deviceConfig.detection_distance = (int)(selectedLensValue * 10);
}
else
{
Debug.LogError("[LensSettingPage] 距离设置失败");
selectedLensValue = currentLensValue;
UpdateUI();
}
}
else
{
BLECommunicationManager.Instance?.WriteDistanceControl(distanceControl, (success) =>
{
Loom.QueueOnMainThread(() =>
{
if (success)
{
Debug.Log($"[LensSettingPage] 距离设置成功: {selectedLensValue}m");
currentLensValue = selectedLensValue;
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DataManager.Instance.deviceConfig.detection_distance = (int)(selectedLensValue * 10);
}
else
{
Debug.LogError("[LensSettingPage] 距离设置失败");
// 设置失败恢复UI显示
selectedLensValue = currentLensValue;
UpdateUI();
}
});
});
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}
}
/// <summary>
/// 可见激光开关按钮点击事件
/// </summary>
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private async void OnVllButtonClick()
{
bool newVllState = !vllEnabled;
Debug.Log($"[LensSettingPage] 可见激光开关: {(newVllState ? "" : "")}");
// 发送可见激光设置到设备
VisibleLaserControl vllControl = new VisibleLaserControl
{
Enable = newVllState
};
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if (DataManager.Instance.hasWifi && !DataManager.Instance.hasBluetooth)
{
bool success = await HomePageCtrl.Instance.SendBleCommandByWifiAsync(
BLEConstants.CMD_VISIBLE_LASER_CONTROL, vllControl.ToBytes());
if (success)
{
Debug.Log($"[LensSettingPage] 可见激光设置成功: {(newVllState ? "" : "")}");
vllEnabled = newVllState;
UpdateVllButton();
DataManager.Instance.deviceConfig.laser_visible_enable = newVllState;
}
else
{
Debug.LogError("[LensSettingPage] 可见激光设置失败");
}
}
else
{
BLECommunicationManager.Instance?.WriteVisibleLaserControl(vllControl, (success) =>
{
Loom.QueueOnMainThread(() =>
{
if (success)
{
Debug.Log($"[LensSettingPage] 可见激光设置成功: {(newVllState ? "" : "")}");
vllEnabled = newVllState;
UpdateVllButton();
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DataManager.Instance.deviceConfig.laser_visible_enable = newVllState;
}
else
{
Debug.LogError("[LensSettingPage] 可见激光设置失败");
}
});
});
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}
}
/// <summary>
/// 切换单位按钮点击事件
/// </summary>
private void OnSwitchUnitButtonClick()
{
// 切换单位
nowUnit = (nowUnit == 0) ? 1 : 0;
// 保存单位设置
DataManager.Instance.userInfo.unit_system = nowUnit;
// 更新UI
UpdateUnitUI();
UpdateLensText();
UpdateSlideSelectorValue();
Debug.Log($"[LensSettingPage] 切换单位: {(nowUnit == 0 ? "" : "")}");
}
/// <summary>
/// 确认按钮点击事件
/// </summary>
private async void OnConfirmButtonClick()
{
Debug.Log($"[LensSettingPage] 确认设置,当前距离={selectedLensValue}m");
// 同步单位设置到服务器
await UpdateUnitSystemToServer();
// 通知主页刷新
NotifyHomePageRefresh();
// 关闭页面
ClosePage();
}
/// <summary>
/// 同步单位设置到服务器
/// </summary>
private async Task UpdateUnitSystemToServer()
{
int unitSystem = DataManager.Instance.userInfo.unit_system;
Debug.Log($"[LensSettingPage] 同步单位设置到服务器: {unitSystem}");
try
{
var request = new UnitRequest
{
unit_system = unitSystem
};
var response = await NetworkCtrl.Instance.Put<NoDataResponse>("/api/v1/user/unit-system", request);
ResponseCodeHandler.HandleResponse(response,
onSuccess: (data) =>
{
Debug.Log(data.code);
if (data.code == 200)
{
Debug.Log("[LensSettingPage] 单位设置同步成功");
}
else
{
Debug.LogError($"[LensSettingPage] 单位设置同步失败: {data.code}");
}
}
);
}
catch (System.Exception ex)
{
Debug.LogError($"[LensSettingPage] 单位设置同步异常: {ex.Message}");
}
}
/// <summary>
/// 取消按钮点击事件 - 恢复原始数值
/// </summary>
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public async void OnCancelButtonClick()
{
Debug.Log("[LensSettingPage] 取消设置,恢复原始数值");
// 如果数值没有变化,直接关闭页面
if (Mathf.Abs(selectedLensValue - originalLensValue) < 0.01f)
{
Debug.Log("[LensSettingPage] 数值未变化,直接关闭页面");
NotifyHomePageRefresh();
ClosePage();
return;
}
// 显示Loading
LoadingUI.Show();
// 恢复原始距离值(检测距离和瞄准距离同时恢复)
ushort originalValue = (ushort)Mathf.RoundToInt(originalLensValue*10);
DistanceControl distanceControl = new DistanceControl
{
DetectionDistance = originalValue,
AimDistance = originalValue
};
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if (DataManager.Instance.hasWifi && !DataManager.Instance.hasBluetooth)
{
bool success = await HomePageCtrl.Instance.SendBleCommandByWifiAsync(
BLEConstants.CMD_DISTANCE_CONTROL, distanceControl.ToBytes());
if (success)
{
Debug.Log($"[LensSettingPage] 距离恢复成功: {originalLensValue}m");
currentLensValue = originalLensValue;
selectedLensValue = originalLensValue;
DataManager.Instance.deviceConfig.detection_distance = (ushort)Mathf.RoundToInt(originalLensValue * 10);
}
else
{
Debug.LogError("[LensSettingPage] 距离恢复失败");
}
NotifyHomePageRefresh();
ClosePage();
}
else
{
BLECommunicationManager.Instance?.WriteDistanceControl(distanceControl, (success) =>
{
Loom.QueueOnMainThread(() =>
{
LoadingUI.Hide();
if (success)
{
Debug.Log($"[LensSettingPage] 距离恢复成功: {originalLensValue}m");
currentLensValue = originalLensValue;
selectedLensValue = originalLensValue;
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DataManager.Instance.deviceConfig.detection_distance = (ushort)Mathf.RoundToInt(originalLensValue * 10);
}
else
{
Debug.LogError("[LensSettingPage] 距离恢复失败");
}
// 通知主页刷新
NotifyHomePageRefresh();
// 关闭页面
ClosePage();
});
});
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}
}
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/// <summary>
/// 通知主页刷新
/// </summary>
private void NotifyHomePageRefresh()
{
// 通知主页刷新距离显示
HomePageCtrl.Instance?.RefreshLensControl();
}
/// <summary>
/// 关闭页面
/// </summary>
private void ClosePage()
{
LoadingUI.Hide();
// 注销蓝牙回调(恢复主页)
UnregisterBluetoothCallbacks();
// 通知主页刷新
NotifyHomePageRefresh();
Destroy(gameObject);
// 清除UIManager返回事件
UIManager.Instance?.ClearBackAction();
}
}
}