46 lines
1.7 KiB
C#
46 lines
1.7 KiB
C#
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#if UNITY_IOS
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using UnityEditor;
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using UnityEditor.Callbacks;
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using UnityEditor.iOS.Xcode;
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using System.IO;
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public class iOSWiFiBuildPostProcessor
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{
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[PostProcessBuild]
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public static void OnPostProcessBuild(BuildTarget target, string pathToBuiltProject)
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{
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if (target != BuildTarget.iOS) return;
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string plistPath = Path.Combine(pathToBuiltProject, "Info.plist");
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PlistDocument plist = new PlistDocument();
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plist.ReadFromString(File.ReadAllText(plistPath));
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PlistElementDict rootDict = plist.root;
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// 添加位置权限描述(iOS 获取 WiFi 需要)
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rootDict.SetString("NSLocationWhenInUseUsageDescription", "需要位置权限来获取当前 WiFi 信息");
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// 添加蓝牙权限描述
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rootDict.SetString("NSBluetoothAlwaysUsageDescription", "需要蓝牙权限来连接设备");
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rootDict.SetString("NSBluetoothPeripheralUsageDescription", "需要蓝牙权限来连接设备");
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// 添加后台模式
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PlistElementArray bgModes = rootDict.CreateArray("UIBackgroundModes");
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bgModes.AddString("fetch");
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bgModes.AddString("bluetooth-central");
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File.WriteAllText(plistPath, plist.WriteToString());
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// 添加 CoreBluetooth.framework
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string projPath = PBXProject.GetPBXProjectPath(pathToBuiltProject);
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PBXProject proj = new PBXProject();
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proj.ReadFromString(File.ReadAllText(projPath));
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string targetGuid = proj.GetUnityMainTargetGuid();
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proj.AddFrameworkToProject(targetGuid, "CoreBluetooth.framework", false);
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File.WriteAllText(projPath, proj.WriteToString());
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}
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}
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#endif
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