refactor(editor): 简化iOS重复shell脚本修复逻辑
移除冗余的added状态判断,直接执行框架添加和文件写入操作
This commit is contained in:
parent
89609dea58
commit
1f929a7025
@ -81,12 +81,8 @@ public class iOSFixDuplicateShellScript
|
|||||||
proj.ReadFromString(File.ReadAllText(projPath));
|
proj.ReadFromString(File.ReadAllText(projPath));
|
||||||
|
|
||||||
string unityFrameworkGuid = proj.GetUnityFrameworkTargetGuid();
|
string unityFrameworkGuid = proj.GetUnityFrameworkTargetGuid();
|
||||||
bool added = proj.AddFrameworkToProject(unityFrameworkGuid, "NetworkExtension.framework", false);
|
proj.AddFrameworkToProject(unityFrameworkGuid, "NetworkExtension.framework", false);
|
||||||
|
File.WriteAllText(projPath, proj.WriteToString());
|
||||||
if (added)
|
Debug.Log("[PostProcess] Added NetworkExtension.framework");
|
||||||
{
|
|
||||||
File.WriteAllText(projPath, proj.WriteToString());
|
|
||||||
Debug.Log("[PostProcess] Added NetworkExtension.framework");
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
Loading…
x
Reference in New Issue
Block a user