using System.Collections; using System.Collections.Generic; using Kill.Managers; using UnityEngine; using UnityEngine.UI; using System; using System.Threading.Tasks; using Kill.Network; using Kill.UI.Components; using Kill.Bluetooth; using Kill.Bluetooth.Protocol; using Kill.Core; namespace Kill.UI.Pages { public class HomePageCtrl : MonoBehaviour { public static HomePageCtrl Instance { get; private set; } public GameObject noDevicePage; public GameObject normalPage; // 存储待执行的UI更新操作 private List pendingUIUpdates = new List(); public Button selectDeviceButton; public GameObject selectDevicePage; // 设备列表数据 (使用 Kill.Managers.DeviceInfo) public List OwnedDevices { get; private set; } = new List(); public List SharedDevices { get; private set; } = new List(); public Kill.Managers.DeviceInfo selectedDevice; bool hasBluetooth = false; bool hasWifi = false; // UI 组件引用 public HomePageDeviceState deviceState; public HomePageDeviceCtrl deviceCtrl; public HomePageSchedule deviceSchedule; public Button scheduleSettingButton; public GameObject scheduleSettingPrefab; // 状态初始化相关 private bool isDeviceStateInitializing = false; // 是否正在初始化设备状态 private int pendingStatusCount = 0; // 待接收的状态数量 private int TOTAL_STATUS_COUNT = 6; // 总共需要查询的状态数量 private float statusQueryTimeout = 15f; // 状态查询超时时间(秒) private Coroutine statusQueryTimeoutCoroutine; // 超时协程 // 串行查询相关 private Queue statusQueryQueue = new Queue(); // 状态查询队列 private bool isQueryingStatus = false; // 是否正在查询状态 // 工作模式设置后查询相关 private bool isWaitingForWorkModeQuery = false; // 是否正在等待工作模式查询响应 void Awake() { Instance = this; } async Task Start() { // 订阅蓝牙事件 SubscribeBluetoothEvents(); // 获取设备列表 await FetchDeviceList(); Init(); } void OnDestroy() { UnsubscribeBluetoothEvents(); } #region 蓝牙事件订阅 private void SubscribeBluetoothEvents() { if (BluetoothManager.Instance != null) { BluetoothManager.Instance.OnConnectedSuccess += OnBluetoothConnected; BluetoothManager.Instance.OnDisconnected += OnBluetoothDisconnected; BluetoothManager.Instance.OnError += OnBluetoothError; } if (BLECommunicationManager.Instance != null) { // 订阅用户登录结果事件 BLECommunicationManager.Instance.OnUserLoginResult += OnUserLoginResult; // 订阅设备状态事件 BLECommunicationManager.Instance.OnWorkModeSettingReceived += OnWorkModeReceived; BLECommunicationManager.Instance.OnDeviceLockControlReceived+=OnLockReceived; BLECommunicationManager.Instance.OnScheduleTaskListReceived += OnScheduleTaskListReceived; BLECommunicationManager.Instance.OnAngleControlReceived += OnAngleControlReceived; BLECommunicationManager.Instance.OnDistanceControlReceived += OnDistanceControlReceived; BLECommunicationManager.Instance.OnFillLightControlReceived += OnFillLightControlReceived; //BLECommunicationManager.Instance.OnMillimeterWaveSettingReceived += OnMillimeterWaveReceived; BLECommunicationManager.Instance.OnVisualDetectionSettingReceived += OnVisualDetectionReceived; } } private void UnsubscribeBluetoothEvents() { if (BluetoothManager.Instance != null) { BluetoothManager.Instance.OnConnectedSuccess -= OnBluetoothConnected; BluetoothManager.Instance.OnDisconnected -= OnBluetoothDisconnected; BluetoothManager.Instance.OnError -= OnBluetoothError; } if (BLECommunicationManager.Instance != null) { // 取消订阅用户登录结果事件 BLECommunicationManager.Instance.OnUserLoginResult -= OnUserLoginResult; BLECommunicationManager.Instance.OnDeviceLockControlReceived-=OnLockReceived; BLECommunicationManager.Instance.OnWorkModeSettingReceived -= OnWorkModeReceived; BLECommunicationManager.Instance.OnScheduleTaskListReceived -= OnScheduleTaskListReceived; BLECommunicationManager.Instance.OnAngleControlReceived -= OnAngleControlReceived; BLECommunicationManager.Instance.OnDistanceControlReceived -= OnDistanceControlReceived; BLECommunicationManager.Instance.OnFillLightControlReceived -= OnFillLightControlReceived; // BLECommunicationManager.Instance.OnMillimeterWaveSettingReceived -= OnMillimeterWaveReceived; BLECommunicationManager.Instance.OnVisualDetectionSettingReceived -= OnVisualDetectionReceived; } } #endregion #region 蓝牙事件处理 // 标记是否已完成蓝牙用户登录 private bool isBluetoothUserLoggedIn = false; private void OnBluetoothConnected() { Debug.Log("[HomePageCtrl] 蓝牙连接成功"); hasBluetooth = true; // 更新连接状态UI pendingUIUpdates.Add(() => { deviceState?.UpdateDeviceState(hasBluetooth, hasWifi); // 先进行蓝牙用户登录,登录成功后再获取设备状态 StartCoroutine(BluetoothUserLoginThenQueryStatus()); }); } /// /// 蓝牙用户登录,登录成功后查询设备状态 /// private IEnumerator BluetoothUserLoginThenQueryStatus() { LoadingUI.Show(); yield return new WaitForSeconds(0.5f); // 获取用户ID string username = DataManager.Instance?.userInfo?.id; if (string.IsNullOrEmpty(username)) { Debug.LogError("[HomePageCtrl] 蓝牙用户登录失败:用户未登录"); yield break; } Debug.Log($"[HomePageCtrl] 开始进行蓝牙用户登录,用户名: {username}"); isBluetoothUserLoggedIn = false; // 调用蓝牙用户登录 BLECommunicationManager.Instance?.UserLogin(username, (response) => { if (response.IsSuccess) { Debug.Log("[HomePageCtrl] 蓝牙用户登录成功"); isBluetoothUserLoggedIn = true; } else { Debug.LogError($"[HomePageCtrl] 蓝牙用户登录失败: {response.Status}"); } }); // 等待登录结果(最多3秒) float timeout = 3f; float elapsed = 0f; while (!isBluetoothUserLoggedIn && elapsed < timeout) { yield return new WaitForSeconds(0.1f); elapsed += 0.1f; } if (isBluetoothUserLoggedIn) { Debug.Log("[HomePageCtrl] 蓝牙用户登录成功,获取锁定状态"); BLECommunicationManager.Instance.ReadDeviceLockControl(); } else { Debug.LogWarning("[HomePageCtrl] 蓝牙用户登录超时,3s重试"); yield return new WaitForSeconds(3); StartCoroutine(BluetoothUserLoginThenQueryStatus()); } } /// /// 用户登录结果回调 /// private void OnUserLoginResult(UserLoginResponse response) { Debug.Log($"[HomePageCtrl] 收到用户登录结果: {response.Status}"); // 登录结果在 UserLogin 回调中处理,这里仅作日志记录 } /// /// 开始设备状态初始化 /// private void StartDeviceStateInitialization() { isDeviceStateInitializing = true; pendingStatusCount = TOTAL_STATUS_COUNT; // 显示Loading,阻止操作 LoadingUI.Show(); // 启动超时检测 if (statusQueryTimeoutCoroutine != null) { StopCoroutine(statusQueryTimeoutCoroutine); } statusQueryTimeoutCoroutine = StartCoroutine(StatusQueryTimeoutCoroutine()); Debug.Log($"[HomePageCtrl] 开始设备状态初始化,待接收状态数: {pendingStatusCount}"); } /// /// 状态查询超时协程 /// private IEnumerator StatusQueryTimeoutCoroutine() { yield return new WaitForSeconds(statusQueryTimeout); if (isDeviceStateInitializing) { Debug.LogWarning($"[HomePageCtrl] 设备状态查询超时,已接收 {TOTAL_STATUS_COUNT - pendingStatusCount}/{TOTAL_STATUS_COUNT} 个状态"); FinishDeviceStateInitialization(); } } /// /// 完成设备状态初始化 /// private void FinishDeviceStateInitialization() { isDeviceStateInitializing = false; pendingStatusCount = 0; // 隐藏Loading LoadingUI.Hide(); // 停止超时协程 if (statusQueryTimeoutCoroutine != null) { StopCoroutine(statusQueryTimeoutCoroutine); statusQueryTimeoutCoroutine = null; } Debug.Log("[HomePageCtrl] 设备状态初始化完成"); } /// /// 接收一个状态,减少待接收计数 /// private void ReceiveStatus() { if (!isDeviceStateInitializing) return; pendingStatusCount--; Debug.Log($"[HomePageCtrl] 接收到状态,剩余: {pendingStatusCount}/{TOTAL_STATUS_COUNT}"); // 所有状态都接收完成 if (pendingStatusCount <= 0) { FinishDeviceStateInitialization(); } } private void OnBluetoothDisconnected(string address) { Debug.Log("[HomePageCtrl] 蓝牙断开连接"); hasBluetooth = false; isBluetoothUserLoggedIn = false; isQueryingStatus = false; statusQueryQueue?.Clear(); UIManager.Instance?.ClearBackAction(); UIManager.Instance.OpenPage(UIManager.PageName.homePage, null, true); } private void OnBluetoothError(string error) { Debug.LogError($"[HomePageCtrl] 蓝牙错误: {error}"); } /// /// 延迟查询设备状态 /// private IEnumerator QueryDeviceStatusDelayed() { // 等待 500ms 确保连接稳定 yield return new WaitForSeconds(0.1f); // 开始设备状态初始化(显示Loading) StartDeviceStateInitialization(); // 串行查询设备状态 StartCoroutine(QueryAllDeviceStatusSequential()); } /// /// 串行查询所有设备状态(收到返回后再发送下一个) /// private IEnumerator QueryAllDeviceStatusSequential() { Debug.Log("[HomePageCtrl] 开始串行查询设备状态..."); // 清空队列 statusQueryQueue.Clear(); isQueryingStatus = true; // 将查询请求加入队列 statusQueryQueue.Enqueue(() => { Debug.Log("[HomePageCtrl] 查询: 工作模式"); BLECommunicationManager.Instance?.ReadWorkMode(); }); statusQueryQueue.Enqueue(() => { Debug.Log("[HomePageCtrl] 查询: 定时任务"); BLECommunicationManager.Instance?.ReadScheduleTasks(); }); statusQueryQueue.Enqueue(() => { Debug.Log("[HomePageCtrl] 查询: 角度控制"); BLECommunicationManager.Instance?.ReadAngleControl(); }); statusQueryQueue.Enqueue(() => { Debug.Log("[HomePageCtrl] 查询: 距离控制"); BLECommunicationManager.Instance?.ReadDistanceControl(); }); statusQueryQueue.Enqueue(() => { Debug.Log("[HomePageCtrl] 查询: 补光灯控制"); BLECommunicationManager.Instance?.ReadFillLightControl(); }); statusQueryQueue.Enqueue(() => { Debug.Log("[HomePageCtrl] 查询: 视觉检测"); BLECommunicationManager.Instance?.ReadVisualDetectionSetting(); }); // 依次执行查询 while (statusQueryQueue.Count > 0 && isQueryingStatus) { int pendingCountBefore = pendingStatusCount; var query = statusQueryQueue.Dequeue(); query?.Invoke(); // 等待 200ms 确保请求发送完成 yield return new WaitForSeconds(0.2f); // 等待响应(最多2秒) float waitTime = 0f; float maxWaitTime = 2f; while (waitTime < maxWaitTime) { // 检查是否已接收到状态(通过 pendingStatusCount 减少来判断) if (pendingStatusCount < pendingCountBefore) { Debug.Log($"[HomePageCtrl] 收到响应,继续下一个查询"); break; } yield return new WaitForSeconds(0.05f); waitTime += 0.05f; } } isQueryingStatus = false; moreSettingButton.interactable = true; Debug.Log("[HomePageCtrl] 串行查询设备状态完成"); } /// /// 查询所有设备状态(旧方法,已废弃) /// private void QueryAllDeviceStatus() { Debug.Log("[HomePageCtrl] 开始查询设备状态..."); // 查询工作模式 BLECommunicationManager.Instance?.ReadWorkMode(); // 查询硬件状态 BLECommunicationManager.Instance?.ReadHardwareStatus(); // 查询定时任务 BLECommunicationManager.Instance?.ReadScheduleTasks(); // 查询角度控制 BLECommunicationManager.Instance?.ReadAngleControl(); // 查询距离控制 BLECommunicationManager.Instance?.ReadDistanceControl(); // 查询补光灯控制 BLECommunicationManager.Instance?.ReadFillLightControl(); // 查询毫米波雷达设置 BLECommunicationManager.Instance?.ReadMillimeterWaveSetting(); // 查询视觉检测设置 BLECommunicationManager.Instance?.ReadVisualDetectionSetting(); } #endregion #region 设备状态回调 // 当前工作模式 private WorkMode currentWorkMode = WorkMode.Standby; /// /// 设置工作模式 /// /// 0:待机 1:扫描 2:消杀 public void SetWorkMode(int mode) { // 检查是否与当前模式相同 if ((int)currentWorkMode == mode) { Debug.Log($"[HomePageCtrl] 目标模式 {mode} 与当前模式相同,不执行切换"); return; } // 检查蓝牙连接 if (!BluetoothManager.Instance.IsConnected) { Debug.LogWarning("[HomePageCtrl] 蓝牙未连接,无法切换工作模式"); LoadingUI.Hide(); return; } // 显示 Loading LoadingUI.Show(); // 构建工作模式设置 WorkModeSetting setting = new WorkModeSetting { Mode = (WorkMode)mode }; Debug.Log($"[HomePageCtrl] 正在设置工作模式: {setting.Mode}"); // 发送设置命令 BLECommunicationManager.Instance?.WriteWorkMode(setting, (success) => { Loom.QueueOnMainThread(() => { if (success) { Debug.Log($"[HomePageCtrl] 工作模式设置成功: {setting.Mode}"); // 更新当前模式 currentWorkMode = setting.Mode; // 更新 UI pendingUIUpdates.Add(() => { deviceCtrl?.InitWrokMode(mode); }); // 等待响应处理完成后再查询工作模式确认 StartCoroutine(QueryWorkModeAfterSet()); } else { Debug.LogError("[HomePageCtrl] 工作模式设置失败"); LoadingUI.Hide(); } }); }); } /// /// 设置工作模式后查询确认(等待响应处理完成) /// private IEnumerator QueryWorkModeAfterSet() { // 等待一帧确保响应处理完成 yield return null; // 再等待 300ms 确保设备处理完成 yield return new WaitForSeconds(0.3f); Debug.Log("[HomePageCtrl] 重新查询工作模式确认..."); BLECommunicationManager.Instance?.ReadWorkMode(); // 等待查询响应完成后再隐藏 Loading StartCoroutine(HideLoadingAfterQueryWorkMode()); } /// /// 查询工作模式响应后隐藏 Loading /// private IEnumerator HideLoadingAfterQueryWorkMode() { isWaitingForWorkModeQuery = true; // 等待最多 2 秒接收工作模式响应 float timeout = 2f; float elapsed = 0f; while (elapsed < timeout) { // 如果标志被重置,说明收到了响应 if (!isWaitingForWorkModeQuery) { Debug.Log("[HomePageCtrl] 收到工作模式查询响应,隐藏 Loading"); break; } yield return new WaitForSeconds(0.05f); elapsed += 0.05f; } isWaitingForWorkModeQuery = false; LoadingUI.Hide(); } private void OnLockReceived(DeviceLockControl setting) { Debug.Log($"[HomePageCtrl] 锁定状态: {setting.IsLocked}"); pendingUIUpdates.Add(() => { LoadingUI.Hide(); if(setting.IsLocked) { deviceCtrl.InitDeviceControl(false); BLECommunicationManager.Instance.ReadScheduleTasks(); } else { deviceCtrl.InitDeviceControl(true); StartCoroutine(QueryDeviceStatusDelayed()); } }); } private void OnWorkModeReceived(WorkModeSetting setting) { Debug.Log($"[HomePageCtrl] 收到工作模式: {setting.Mode}"); ReceiveStatus(); // 更新当前工作模式 currentWorkMode = setting.Mode; // 如果是工作模式设置后的查询响应,重置等待标志 if (isWaitingForWorkModeQuery) { isWaitingForWorkModeQuery = false; Debug.Log("[HomePageCtrl] 工作模式查询响应已处理"); } pendingUIUpdates.Add(() => { deviceCtrl?.InitWrokMode((int)setting.Mode); }); } private void OnScheduleTaskListReceived(ScheduleTaskListResponse response) { // 如果设置页面正在处理,跳过主页处理 if (ScheduleSettingPage.IsSettingPageActive()) { Debug.Log("[HomePageCtrl] 设置页面正在处理定时任务列表,跳过主页更新"); return; } if (response.IsSuccess) { Debug.Log($"[HomePageCtrl] 收到定时任务列表: {response.Tasks.Length} 个任务"); ReceiveStatus(); pendingUIUpdates.Add(() => { deviceSchedule?.Init(response.Tasks); }); } else { ReceiveStatus(); } scheduleSettingButton.interactable=true; } private void OnAngleControlReceived(AngleControl control) { // 如果设置页面正在处理,跳过主页处理 if (FovSettingPage.IsSettingPageActive()) { Debug.Log("[HomePageCtrl] 设置页面正在处理角度控制,跳过主页更新"); return; } Debug.Log($"[HomePageCtrl] 收到角度控制: {control.ActualAngle}°"); ReceiveStatus(); pendingUIUpdates.Add(() => { // 使用实际角度值 int fov = (int)control.ActualAngle; deviceCtrl?.InitFovText(fov); }); } /// /// 刷新角度控制设置(供FovSettingPage调用) /// public void RefreshAngleControl() { Debug.Log("[HomePageCtrl] 刷新角度控制设置"); BLECommunicationManager.Instance?.ReadAngleControl(); } private void OnDistanceControlReceived(DistanceControl control) { // 如果设置页面正在处理,跳过主页处理 if (LensSettingPage.IsSettingPageActive()) { Debug.Log("[HomePageCtrl] 设置页面正在处理距离控制,跳过主页更新"); return; } // 单位是 0.1m,需要除以 10 转换为实际米数 float detectionDistance = control.DetectionDistance / 10f; float aimDistance = control.AimDistance / 10f; Debug.Log($"[HomePageCtrl] 收到距离控制: 检测={detectionDistance}m, 瞄准={aimDistance}m"); ReceiveStatus(); pendingUIUpdates.Add(() => { // 使用检测距离,单位 0.1m 转实际米数,保留1位小数 deviceCtrl?.InitLensText(detectionDistance, DataManager.Instance.userInfo.unit_system); // 0 = 米 }); } /// /// 刷新lens设置 /// public void RefreshLensControl() { Debug.Log("[HomePageCtrl] 刷新距离控制设置"); BLECommunicationManager.Instance?.ReadDistanceControl(); } private void OnFillLightControlReceived(FillLightControl control) { // 如果设置页面正在处理,跳过主页处理 if (LightSettingPage.IsSettingPageActive()) { Debug.Log("[HomePageCtrl] 设置页面正在处理补光灯控制,跳过主页更新"); return; } Debug.Log($"[HomePageCtrl] 收到补光灯控制: {control.Enable}"); ReceiveStatus(); pendingUIUpdates.Add(() => { deviceCtrl?.InitLightText(control.Enable); }); } public void RefreshLightControl() { Debug.Log("[HomePageCtrl] 刷新补光灯控制设置"); BLECommunicationManager.Instance?.ReadFillLightControl(); } // private void OnMillimeterWaveReceived(MillimeterWaveSetting setting) // { // Debug.Log($"[HomePageCtrl] 收到毫米波设置: {setting.Enable}"); // ReceiveStatus(); // pendingUIUpdates.Add(() => // { // // 更新安全状态 - 毫米波 // // 注意:需要结合 VisualDetectionSetting 一起判断 // }); // } private void OnVisualDetectionReceived(VisualDetectionSetting setting) { // 如果设置页面正在处理,跳过主页处理 if (SafetySettingPage.IsSettingPageActive()) { Debug.Log("[HomePageCtrl] 设置页面正在处理视觉检测设置,跳过主页更新"); return; } Debug.Log($"[HomePageCtrl] 收到视觉检测设置: {setting.Enable}"); ReceiveStatus(); pendingUIUpdates.Add(() => { deviceCtrl?.InitSafeText(setting.Enable); }); } #endregion public void Init() { if (DataManager.Instance.userInfo.device_count == 0) { noDevicePage.SetActive(true); normalPage.SetActive(false); selectedDevice = null; selectDeviceButton.gameObject.SetActive(false); return; } else { noDevicePage.SetActive(false); normalPage.SetActive(true); } if (DataManager.Instance.selectedDeviceMac == "") { selectedDevice = OwnedDevices[0]; DataManager.Instance.selectedDeviceMac = selectedDevice.device_sn; DataManager.Instance.SavaSelectedDeviceMac(selectedDevice.device_sn); } else { selectedDevice = OwnedDevices.Find(x => x.device_sn == DataManager.Instance.selectedDeviceMac); if (selectedDevice == null) { selectedDevice = SharedDevices.Find(x => x.device_sn == DataManager.Instance.selectedDeviceMac); if (selectedDevice == null) { selectedDevice = OwnedDevices[0]; DataManager.Instance.selectedDeviceMac = selectedDevice.device_sn; DataManager.Instance.SavaSelectedDeviceMac(selectedDevice.device_sn); } } } hasBluetooth = BluetoothManager.Instance.ChangeAimMac(selectedDevice.device_sn); selectDeviceButton.GetComponentInChildren().text = selectedDevice.device_name; selectDeviceButton.gameObject.SetActive(true); // 先初始化所有 UI 为未连接状态 ResetAllDeviceUI(); InitDeviceState(); // 如果蓝牙已连接,立即查询状态 if (hasBluetooth) { deviceState?.UpdateDeviceState(hasBluetooth, hasWifi); deviceCtrl?.InitDeviceControl(true); // 开始设备状态初始化(显示Loading) StartDeviceStateInitialization(); StartCoroutine(QueryAllDeviceStatusSequential()); scheduleSettingButton.interactable = true; moreSettingButton.interactable = true; } else { deviceCtrl?.InitDeviceControl(false); scheduleSettingButton.interactable = false; moreSettingButton.interactable = false; } } /// /// 重置所有设备 UI 为未连接状态 /// private void ResetAllDeviceUI() { Debug.Log("[HomePageCtrl] 重置所有 UI 为未连接状态"); // 重置工作模式为未连接 deviceCtrl?.InitWrokMode(-1); // 重置 FOV deviceCtrl?.InitFovText(0); // 重置距离 deviceCtrl?.InitLensText(0f, 0); // 重置补光灯 deviceCtrl?.InitLightText(false); // 重置安全状态 deviceCtrl?.InitSafeText(false); // 重置定时任务显示 deviceSchedule?.DisplayNoSchedule(); scheduleSettingButton.onClick.RemoveAllListeners(); scheduleSettingButton.onClick.AddListener(() => { ShowScheduleSettingPage(); }); scheduleSettingButton.interactable = false; moreSettingButton.interactable = false; } /// /// 获取用户设备列表 /// public async Task FetchDeviceList() { LoadingUI.Show(); try { Debug.Log("[HomePageCtrl] 开始获取设备列表..."); // 构建带 user_id 参数的 URL string userId = DataManager.Instance?.userInfo?.id; if (string.IsNullOrEmpty(userId)) { Debug.LogError("[HomePageCtrl] 获取设备列表失败: 用户未登录"); LoadingUI.Hide(); return; } string url = $"/api/v1/device/user/list?user_id={userId}"; var response = await NetworkCtrl.Instance.Get(url); LoadingUI.Hide(); ResponseCodeHandler.HandleResponse(response, onSuccess: (data) => { // 更新设备列表 OwnedDevices = data.data.owned_devices ?? new List(); foreach(var device in OwnedDevices) { device.owner_id=DataManager.Instance.userInfo.id; } SharedDevices = data.data.shared_devices ?? new List(); Debug.Log($"[HomePageCtrl] 获取设备列表成功: 自有设备={OwnedDevices.Count}, 共享设备={SharedDevices.Count}"); DataManager.Instance.userInfo.device_count = OwnedDevices.Count + SharedDevices.Count; }, onError: null ); } catch (Exception ex) { LoadingUI.Hide(); Debug.LogError($"[HomePageCtrl] 获取设备列表异常: {ex.Message}"); } } void Update() { // 执行所有挂起的UI更新 if (pendingUIUpdates.Count > 0) { foreach (var update in pendingUIUpdates) { update?.Invoke(); } pendingUIUpdates.Clear(); } } public void ConnectDevice() { if (!CheckSafetylearning()) { UIManager.Instance.OpenPage(UIManager.PageName.safetylearningPage); return; } UIManager.Instance.OpenPage(UIManager.PageName.connectDevicePage); } public bool CheckSafetylearning() { bool isPassed = false; isPassed = DataManager.Instance.userInfo.exam_completed; return isPassed; } public void InitDeviceState() { // 初始化设备状态UI deviceState?.UpdateDeviceState(hasBluetooth, hasWifi); } public void ShowDeviceList() { selectDevicePage.SetActive(true); selectDevicePage.GetComponent().InitDeviceList(OwnedDevices, SharedDevices, selectedDevice); UIManager.Instance.RegisterBackAction(() => { selectDevicePage.GetComponent().ClosePage(); }); } public GameObject fovSettingPagePrefab; public void ShowFovSettingPage() { if (fovSettingPagePrefab == null) { Debug.LogError("[HomePageCtrl] 未设置FOV设置页面预制体"); return; } GameObject fovSettingPage = Instantiate(fovSettingPagePrefab, transform); fovSettingPage.SetActive(true); UIManager.Instance.RegisterBackAction(() => { fovSettingPage.GetComponent().OnCancelButtonClick(); }); } public GameObject lensSettingPagePrefab; public void ShowLensSettingPage() { if (lensSettingPagePrefab == null) { Debug.LogError("[HomePageCtrl] 未设置lens设置页面预制体"); return; } GameObject lensSettingPage = Instantiate(lensSettingPagePrefab, transform); lensSettingPage.SetActive(true); UIManager.Instance.RegisterBackAction(() => { lensSettingPage.GetComponent().OnCancelButtonClick(); }); } public GameObject lightSettingPagePrefab; public void ShowLightSettingPage() { if (lightSettingPagePrefab == null) { Debug.LogError("[HomePageCtrl] 未设置light设置页面预制体"); return; } GameObject lightSettingPage = Instantiate(lightSettingPagePrefab, transform); lightSettingPage.SetActive(true); UIManager.Instance.RegisterBackAction(() => { lightSettingPage.GetComponent().ClosePage(); }); } public GameObject safetySettingPagePrefab; public void ShowSafetySettingPage() { if (safetySettingPagePrefab == null) { Debug.LogError("[HomePageCtrl] 未设置safetySettingPage预制体"); return; } GameObject safetySettingPage = Instantiate(safetySettingPagePrefab, transform); safetySettingPage.SetActive(true); UIManager.Instance.RegisterBackAction(() => { safetySettingPage.GetComponent().ClosePage(); }); } public void ShowScheduleSettingPage() { if (scheduleSettingPrefab == null) { Debug.LogError("[HomePageCtrl] 未设置scheduleSettingPage预制体"); return; } GameObject scheduleSettingPage = Instantiate(scheduleSettingPrefab, transform); scheduleSettingPage.SetActive(true); // 注册页面关闭回调,更新主页定时任务显示 var schedulePage = scheduleSettingPage.GetComponent(); if (schedulePage != null) { schedulePage.OnPageClosed = () => { // 重新读取定时任务更新主页显示 BLECommunicationManager.Instance?.ReadScheduleTasks(); }; } UIManager.Instance.RegisterBackAction(() => { scheduleSettingPage.GetComponent().ClosePage(); }); } public Button moreSettingButton; public void EnterMoreSettingPage() { DataManager.Instance.selectedDevice=selectedDevice; UIManager.Instance.OpenPage(UIManager.PageName.deviceInfoPage); } public void SetLock(bool ison) { if(hasBluetooth) { BLECommunicationManager.Instance.WriteDeviceLockControl(!ison, (success) => { Loom.QueueOnMainThread(() => { if(ison) { DeviceLockControl deviceLockControl=new DeviceLockControl(); deviceLockControl.IsLocked=false; OnLockReceived(deviceLockControl); } else { deviceCtrl.InitDeviceControl(false); LoadingUI.Hide(); } }); }); } else { LoadingUI.Hide(); ToastUI.Show("100081"); } } } }