using System;
using System.Collections;
using System.Collections.Generic;
using Kill.UI.Components;
using UnityEngine;
using UnityEngine.UI;
namespace Kill.UI.Pages
{
///
/// 二维码扫描器 - 调用摄像头扫描二维码
///
public class ScanQRcode : MonoBehaviour
{
[Header("UI组件")]
public RawImage cameraPreview; // 摄像头预览
[Header("扫描设置")]
public float scanInterval = 0.2f; // 扫描间隔(秒)
// 摄像头相关
private WebCamTexture webCamTexture;
private bool isScanning = false;
// 扫描结果回调
public event Action OnQRCodeScanned;
void OnEnable()
{
StartScan();
}
void OnDisable()
{
StopScan();
}
///
/// 开始扫描
///
public void StartScan()
{
if (isScanning) return;
StartCoroutine(InitializeCamera());
}
///
/// 停止扫描
///
public void StopScan()
{
isScanning = false;
StopAllCoroutines();
if (webCamTexture != null && webCamTexture.isPlaying)
{
webCamTexture.Stop();
webCamTexture = null;
}
}
///
/// 关闭扫码界面
///
public void Close()
{
StopScan();
gameObject.SetActive(false);
}
///
/// 初始化摄像头
///
private IEnumerator InitializeCamera()
{
// Android 使用 Permission API 请求权限
#if UNITY_ANDROID && !UNITY_EDITOR
if (!UnityEngine.Android.Permission.HasUserAuthorizedPermission(UnityEngine.Android.Permission.Camera))
{
UnityEngine.Android.Permission.RequestUserPermission(UnityEngine.Android.Permission.Camera);
// 等待权限请求结果
yield return new WaitUntil(() => UnityEngine.Android.Permission.HasUserAuthorizedPermission(UnityEngine.Android.Permission.Camera));
}
if (!UnityEngine.Android.Permission.HasUserAuthorizedPermission(UnityEngine.Android.Permission.Camera))
{
UpdateStatus("100085");
yield break;
}
#else
// 其他平台使用传统方式
yield return Application.RequestUserAuthorization(UserAuthorization.WebCam);
if (!Application.HasUserAuthorization(UserAuthorization.WebCam))
{
UpdateStatus("100085");
yield break;
}
#endif
// 获取后置摄像头
WebCamDevice[] devices = WebCamTexture.devices;
if (devices.Length == 0)
{
UpdateStatus("100086");
yield break;
}
// 优先使用后置摄像头
string deviceName = devices[0].name;
for (int i = 0; i < devices.Length; i++)
{
if (!devices[i].isFrontFacing)
{
deviceName = devices[i].name;
break;
}
}
// 创建摄像头纹理
webCamTexture = new WebCamTexture(deviceName, 1280, 720, 30);
cameraPreview.texture = webCamTexture;
// 开始播放
webCamTexture.Play();
// 等待摄像头启动
yield return new WaitUntil(() => webCamTexture.width > 100);
// 调整预览画面比例
AdjustPreviewAspect();
isScanning = true;
// 开始扫描
StartCoroutine(ScanCoroutine());
}
///
/// 调整预览画面比例
///
private void AdjustPreviewAspect()
{
if (webCamTexture == null) return;
float videoRatio = (float)webCamTexture.width / webCamTexture.height;
float screenRatio = (float)Screen.width / Screen.height;
// 根据摄像头方向调整
int rotation = webCamTexture.videoRotationAngle;
cameraPreview.rectTransform.localEulerAngles = new Vector3(0, 0, -rotation);
// 调整缩放以适应屏幕
if (rotation == 90 || rotation == 270)
{
videoRatio = 1f / videoRatio;
}
// 保持比例填充
if (videoRatio > screenRatio)
{
cameraPreview.rectTransform.localScale = new Vector3(screenRatio / videoRatio, 1, 1);
}
else
{
cameraPreview.rectTransform.localScale = new Vector3(1, videoRatio / screenRatio, 1);
}
}
///
/// 扫描协程
///
private IEnumerator ScanCoroutine()
{
// 等待一帧确保摄像头已准备好
yield return null;
while (isScanning && webCamTexture != null && webCamTexture.isPlaying)
{
// 获取当前帧
Texture2D snapshot = GetSnapshot();
if (snapshot != null)
{
// 解析二维码
string result = DecodeQRCode(snapshot);
Destroy(snapshot);
if (!string.IsNullOrEmpty(result))
{
// 从结果中提取 MAC 地址
string macAddress = ExtractMacAddress(result);
if (!string.IsNullOrEmpty(macAddress))
{
// 扫描成功,仅回传 MAC 地址
OnQRCodeScanned?.Invoke(macAddress);
yield break;
}
else
{
// 二维码不符合要求,显示提示
UpdateStatus("100084");
}
}
}
yield return new WaitForSeconds(scanInterval);
}
}
///
/// 获取摄像头当前帧
///
private Texture2D GetSnapshot()
{
if (webCamTexture == null || !webCamTexture.isPlaying) return null;
try
{
Texture2D snapshot = new Texture2D(webCamTexture.width, webCamTexture.height);
snapshot.SetPixels(webCamTexture.GetPixels());
snapshot.Apply();
return snapshot;
}
catch
{
return null;
}
}
///
/// 解析二维码
///
private string DecodeQRCode(Texture2D texture)
{
try
{
int width = texture.width;
int height = texture.height;
// 获取像素数据
Color32[] pixels = texture.GetPixels32();
// 转换为灰度图
byte[] grayscale = new byte[width * height];
for (int i = 0; i < pixels.Length; i++)
{
// 使用标准亮度公式: Y = 0.299R + 0.587G + 0.114B
grayscale[i] = (byte)(0.299f * pixels[i].r + 0.587f * pixels[i].g + 0.114f * pixels[i].b);
}
// 创建 LuminanceSource
var luminanceSource = new ZXing.PlanarYUVLuminanceSource(
grayscale,
width,
height,
0,
0,
width,
height,
false
);
// 创建 BinaryBitmap
var binarizer = new ZXing.Common.HybridBinarizer(luminanceSource);
var binaryBitmap = new ZXing.BinaryBitmap(binarizer);
// 解码
var reader = new ZXing.QrCode.QRCodeReader();
var hints = new Dictionary
{
{ ZXing.DecodeHintType.TRY_HARDER, true }
};
var result = reader.decode(binaryBitmap, hints);
return result?.Text;
}
catch (Exception ex)
{
Debug.LogError($"二维码解析失败: {ex.Message}");
return null;
}
}
///
/// 从字符串中提取 MAC 地址(格式如 98:EA:A0:02:4E:06)
///
private string ExtractMacAddress(string input)
{
if (string.IsNullOrEmpty(input))
return null;
// MAC 地址正则表达式:匹配 XX:XX:XX:XX:XX:XX 格式(X 为十六进制字符)
System.Text.RegularExpressions.Regex macRegex =
new System.Text.RegularExpressions.Regex(@"[0-9A-Fa-f]{2}:[0-9A-Fa-f]{2}:[0-9A-Fa-f]{2}:[0-9A-Fa-f]{2}:[0-9A-Fa-f]{2}:[0-9A-Fa-f]{2}");
System.Text.RegularExpressions.Match match = macRegex.Match(input);
if (match.Success)
{
// 返回大写的 MAC 地址
return match.Value.ToUpper();
}
return null;
}
///
/// 更新状态文字
///
private void UpdateStatus(string code)
{
ToastUI.Show(code);
}
void OnDestroy()
{
StopScan();
gameObject.SetActive(false);
}
}
}