using UnityEngine; using UnityEngine.UI; using Kill.Managers; namespace Kill.UI.Pages { /// /// 首页设备列表项 - 显示单个设备信息 /// public class HomePageDeviceItem : MonoBehaviour { public Text deviceNameText; public GameObject selectedIndicator; // 当前设备信息 public DeviceInfo deviceInfo; public void InitDeviceItem(DeviceInfo device) { deviceInfo = device; deviceNameText.text = device.device_name; selectedIndicator.SetActive(false); } public void SetSelectedState(bool isSelected) { // 设置选中状态 selectedIndicator.SetActive(isSelected); } } }