using System.Collections; using System.Collections.Generic; using Kill.Managers; using UnityEngine; using UnityEngine.UI; namespace Kill.UI.Pages { public class OneMessage : MonoBehaviour { public MessageData messageData; public Text titleText; public Text contentText; public Text createTimeText; public GameObject unReadPoint; public void Init(MessageData messageData) { this.messageData = messageData; titleText.text = messageData.title; contentText.text = messageData.content; createTimeText.text = messageData.create_at.ToLocalTime().ToString("yyyy-MM-dd HH:mm:ss"); unReadPoint.SetActive(!messageData.is_read); } } }