using System; using UnityEngine; using UnityEngine.UI; namespace Kill.UI.Components { public class WindowTipCtrl : MonoBehaviour { public Button confirmButton; public Button cancelButton; public Action confirmAction; public Action cancelAction; public void Init(Action confirmAction,Action cancelAction) { confirmButton.onClick.RemoveAllListeners(); cancelButton.onClick.RemoveAllListeners(); confirmButton.onClick.AddListener(()=>confirmAction?.Invoke()); cancelButton.onClick.AddListener(()=>cancelAction?.Invoke()); } } }