using System.Collections; using System.Collections.Generic; using Unity.VisualScripting; using UnityEngine; namespace Kill.UI.Components { public class MultiAnimationPLay : MonoBehaviour { public Animation[] animations; public float waitTime; public void PlayAni() { StartCoroutine(PLay()); } IEnumerator PLay() { foreach (Animation a in animations) { a.gameObject.SetActive(true); a.Play(); yield return new WaitForSeconds(waitTime); } } public void StopAni() { foreach (Animation a in animations) { a.gameObject.SetActive(false); a.Stop(); } } } }