using System; using System.Collections; using System.Collections.Generic; using Kill.Managers; using Kill.UI.Components; using UnityEngine; using UnityEngine.UI; public class SafetylearningAnswer : MonoBehaviour { public Text correctAnswerText; public GameObject answerPrefab; public VideoCtrl video; public void Init(QuestionInfo questionInfo) { bool isChinese = LanguageManager.Instance.languageType == LanguageManager.LanguageType.Chinese; answerPrefab.SetActive(false); string correctAnswer=""; var options=questionInfo.options; string videoUrl=isChinese?questionInfo.videoUrl:questionInfo.videoUrlEn; for(int i = 0; i ().text=$"{explanation}"; a.SetActive(true); a.transform.SetAsLastSibling(); } } correctAnswerText.text=LanguageManager.Instance.GetLanguage("100055").Replace("{0}",correctAnswer); Debug.Log(correctAnswer); if(videoUrl!="") { video.gameObject.SetActive(true); video.transform.SetAsLastSibling(); video.SetVideo(videoUrl); video.gameObject.transform.parent.SetAsLastSibling(); } else { video.gameObject.SetActive(false); } } void LateSetCorrectAnswerText(string correctAnswer) { correctAnswerText.text.Replace("{0}",correctAnswer); } }