46 lines
1.3 KiB
C#
46 lines
1.3 KiB
C#
using System.Collections;
|
|
using System.Collections.Generic;
|
|
using System.Threading.Tasks;
|
|
using Newtonsoft.Json;
|
|
using UnityEngine;
|
|
namespace Kill.Base
|
|
{
|
|
public class LanguageManager : MonoBehaviour
|
|
{
|
|
public static LanguageManager Instance;
|
|
[System.Serializable]
|
|
public struct Language
|
|
{
|
|
public string key;
|
|
public string zh;
|
|
public string en;
|
|
}
|
|
List<Language> languageList;
|
|
[System.Serializable]
|
|
public enum LanguageType
|
|
{
|
|
Chinese,
|
|
English
|
|
}
|
|
void Awake()
|
|
{
|
|
Instance = this;
|
|
}
|
|
public LanguageType languageType = LanguageType.English;
|
|
public async Task Init()
|
|
{
|
|
TextAsset textAsset = await LoadRes.Instance.LoadAssetAsync<TextAsset>("language", "language.json");
|
|
languageList = JsonConvert.DeserializeObject<List<Language>>(textAsset.text);
|
|
}
|
|
public string GetLanguage(string key)
|
|
{
|
|
int index = languageList.FindIndex(x => x.key == key);
|
|
if(index<0||index>=languageList.Count)
|
|
index=0;
|
|
if (languageType == LanguageType.Chinese)
|
|
return languageList[index].zh;
|
|
else
|
|
return languageList[index].en;
|
|
}
|
|
}
|
|
} |