2026-04-24 16:57:44 +08:00

276 lines
6.9 KiB
C#

using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.Video;
namespace Kill.UI.Components
{
public class VideoCtrl : MonoBehaviour
{
public bool istest;
public VideoPlayer videoPlayer;
public bool needFullScreen=false;
bool isFullScreen=false;
/// <summary>
/// 0:正常播放 1:全屏播放
/// </summary>
public List<RenderTexture> renderTextures;
public RawImage windowImage;
public RawImage fullImage;
public GameObject playButton;
public GameObject pauseButton;
public Text totalTimeText;
public Text nowTime;
public Slider slider;
bool isplaying = false;
bool ispause = false;
Action playOver;
private void FixedUpdate()
{
if (isplaying)
{
OnVideoPlaying();
}
}
public void Init(string url, Action playOver)
{
this.playOver = playOver;
SetVideo(url);
if(playButton!=null)
{
playButton.SetActive(false);
}
if(pauseButton!=null)
{
pauseButton.SetActive(false);
}
}
public void PlayVideo()
{
StartCoroutine(YieldPlay());
}
public IEnumerator YieldPlay()
{
yield return new WaitForSeconds(0.1f);
ispause = false;
videoPlayer.Play();
if(playButton!=null)
{
playButton.SetActive(false);
}
if(pauseButton!=null)
{
pauseButton.SetActive(true);
}
isplaying=true;
}
public void PauseVideo()
{
ispause = true;
videoPlayer.Pause();
isplaying = false;
if(playButton!=null)
{
playButton.SetActive(true);
}
if(pauseButton!=null)
{
pauseButton.SetActive(false);
}
}
public void RePlay()
{
videoPlayer.Stop();
videoPlayer.frame = 0;
PlayVideo();
}
public void SetVideo(string url)
{
videoPlayer.url = url;
videoPlayer.prepareCompleted += VideoPrepared;
videoPlayer.Prepare();
if(playButton!=null)
{
playButton.SetActive(true);
}
}
int totalTime = 0;
public void VideoPrepared(VideoPlayer player)
{
RenderTexture texture = new RenderTexture((int)player.width, (int)player.height, 1);
renderTextures.Add(texture);
player.targetTexture = texture;
windowImage.texture = texture;
if (needFullScreen)
{
RenderTexture fullTexture = new RenderTexture((int)Screen.height, (int)Screen.width, 1);
fullImage.GetComponent<RectTransform>().sizeDelta=new Vector2(Screen.height,Screen.width);
renderTextures.Add(fullTexture);
fullImage.texture = fullTexture;
}
videoPlayer.frame = 0;
if(slider!=null)
{
totalTime = (int)(player.frameCount / player.frameRate + 0.5f);
totalTimeText.text = SecondToHour(totalTime);
}
videoPlayer.prepareCompleted -= VideoPrepared;
player.loopPointReached += VideoOver;
if (playButton != null)
playButton.SetActive(true);
}
public void ShowAnimation(int dir)
{
Animation Anim = GetComponent<Animation>();
if (Anim != null)
{
if (dir == -1)
{
Anim["视频出现"].time = Anim["视频出现"].clip.length;
Anim["视频出现"].speed = -1;
Anim.Play("视频出现");
}
else
{
Anim["视频出现"].time = 0;
Anim["视频出现"].speed = 1;
Anim.Play("视频出现");
}
}
}
long lastFrame = 0;
/// <summary>
/// 播放中事件(给进度条赋值)
/// </summary>
public void OnVideoPlaying()
{
if (slider == null)
return;
if (Mathf.Abs(videoPlayer.frame - lastFrame) < 1)
return;
slider.value = (videoPlayer.frame + 1) / (float)videoPlayer.frameCount;
lastFrame = videoPlayer.frame;
nowTime.text = SecondToHour((int)(totalTime * slider.value));
}
/// <summary>
/// 拖动进度条
/// </summary>
public void PointDownUp()
{
//if (slider.value != lastValue)
//{
// videoPlayer.frame = (long)(videoPlayer.frameCount * slider.value);
//}
if(slider.value>=0.98f)
{
videoPlayer.Stop();
VideoOver(videoPlayer);
return;
}
videoPlayer.frame = (long)(videoPlayer.frameCount * slider.value) - 1;
nowTime.text = SecondToHour((int)(totalTime * slider.value));
if (!ispause)
{
videoPlayer.Play();
isplaying = true;
}
// TeacherServer.m_instance.SendVideoProcess((long)(videoPlayer.frameCount * slider.value) - 1);
}
public void PointDown()
{
videoPlayer.Pause();
isplaying = false;
}
public void Draging()
{
videoPlayer.frame = (long)(videoPlayer.frameCount * slider.value) - 1;
nowTime.text = SecondToHour((int)(totalTime * slider.value));
}
public void VideoOver(VideoPlayer vp)
{
vp.loopPointReached -= VideoOver;
isplaying = false;
if(playButton!=null)
{
playButton.SetActive(true);
}
if(pauseButton!=null)
{
pauseButton.SetActive(false);
}
playOver();
}
public void SetFullScreen(bool isFullScreen)
{
this.isFullScreen = isFullScreen;
if (isFullScreen)
{
videoPlayer.targetTexture = renderTextures[1];
fullImage.transform.parent.gameObject.SetActive(true);
UIManager.Instance.RegisterBackAction(()=>SetFullScreen(false));
if(ispause)
PlayVideo();
}
else
{
videoPlayer.targetTexture = renderTextures[0];
fullImage.transform.parent.gameObject.SetActive(false);
}
}
/// <summary>
/// 秒转换小时
/// </summary>
/// <param name="time"></param>
/// <returns></returns>
public string SecondToHour(float time)
{
int hour = 0;
int minute = 0;
int second = 0;
second = (int)time;
if (second > 60)
{
minute = second / 60;
second = second % 60;
}
if (minute > 60)
{
hour = minute / 60;
minute = minute % 60;
}
string result = "";
if (hour > 0)
{
result += hour + ":";
}
if (minute < 10)
result += "0";
result += minute + ":";
if (second < 10)
result += "0";
result += second.ToString();
return result;
}
}
}