545 lines
17 KiB
C#
545 lines
17 KiB
C#
using System;
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using System.Collections;
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using System.Collections.Generic;
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using Kill.Bluetooth;
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using Kill.Bluetooth.Protocol;
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using Kill.Core;
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using Kill.Managers;
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using Kill.UI.Components;
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using UnityEngine;
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using UnityEngine.UI;
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namespace Kill.UI.Pages
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{
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public class FovSettingPage : MonoBehaviour
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{
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public Text fovText;
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public Image fovIcon;
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/// <summary>
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/// 角度示例图 30 45 60 75 90 度
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/// </summary>
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public Sprite[] fovIconSprites;
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public Button[] fovSettingButtons;
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/// <summary>
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/// 按钮背景颜色 0未选中 1选中
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/// </summary>
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public Color[] buttonBgColors;
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/// <summary>
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/// 按钮字体颜色 0未选中 1选中
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/// </summary>
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public Color[] buttonFontColors;
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/// <summary>
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/// 可见激光开关 0关 1开
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/// </summary>
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public Button vllButton;
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/// <summary>
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/// 可见激光开关图标 0关 1开
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/// </summary>
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public Sprite[] vllButtonSprites;
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public Button confirmButton;
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public Button cancelButton;
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// 当前设置值
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private int currentAngle = 30; // 当前角度(度)
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private int selectedAngle = 30; // 选中的角度(度)
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private bool vllEnabled = false; // 可见激光开关状态
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// 进入设置前的原始值(用于取消恢复)
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private int originalAngle = 30; // 原始角度
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private bool originalVllEnabled = false; // 原始可见激光状态
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// 可选角度值
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private readonly int[] angleValues = { 30, 45, 60, 75, 90 };
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string improvementTextStr="";
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bool isLoading = false;
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// 静态标志:是否有设置页面正在处理回调
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private static bool _isSettingPageActive = false;
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void Start()
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{
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// 绑定按钮点击事件
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BindButtonEvents();
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improvementTextStr=LanguageManager.Instance.GetLanguage("100103");
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InitFovSettingPage();
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}
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/// <summary>
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/// 绑定按钮点击事件
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/// </summary>
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private void BindButtonEvents()
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{
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// 绑定角度选择按钮
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for (int i = 0; i < fovSettingButtons.Length && i < angleValues.Length; i++)
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{
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int angle = angleValues[i]; // 捕获局部变量
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fovSettingButtons[i].onClick.RemoveAllListeners();
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fovSettingButtons[i].onClick.AddListener(() => OnAngleButtonClick(angle));
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}
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// 绑定可见激光开关按钮
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if (vllButton != null)
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{
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vllButton.onClick.RemoveAllListeners();
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vllButton.onClick.AddListener(OnVllButtonClick);
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}
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// 绑定确认按钮
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if (confirmButton != null)
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{
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confirmButton.onClick.RemoveAllListeners();
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confirmButton.onClick.AddListener(OnConfirmButtonClick);
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}
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// 绑定取消按钮
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if (cancelButton != null)
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{
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cancelButton.onClick.RemoveAllListeners();
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cancelButton.onClick.AddListener(OnCancelButtonClick);
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}
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}
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/// <summary>
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/// 初始化FOV设置页面
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/// </summary>
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public void InitFovSettingPage()
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{
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Debug.Log("[FovSettingPage] 初始化FOV设置页面");
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// 注册蓝牙回调(顶替主页)
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RegisterBluetoothCallbacks();
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// 读取当前角度控制和可见激光设置
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ReadAngleAndVllSettings();
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}
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/// <summary>
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/// 注册蓝牙回调(顶替主页)
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/// </summary>
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private void RegisterBluetoothCallbacks()
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{
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if (BLECommunicationManager.Instance != null)
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{
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// 设置标志位,表示设置页面正在处理
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_isSettingPageActive = true;
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// 订阅事件(不取消主页的订阅,通过标志位控制)
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BLECommunicationManager.Instance.OnAngleControlReceived += OnAngleControlReceived;
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BLECommunicationManager.Instance.OnVisibleLaserControlReceived += OnVisibleLaserControlReceived;
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Debug.Log("[FovSettingPage] 蓝牙回调已注册");
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}
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}
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/// <summary>
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/// 注销蓝牙回调(恢复主页)
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/// </summary>
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private void UnregisterBluetoothCallbacks()
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{
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if (BLECommunicationManager.Instance != null)
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{
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// 取消订阅事件
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BLECommunicationManager.Instance.OnAngleControlReceived -= OnAngleControlReceived;
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BLECommunicationManager.Instance.OnVisibleLaserControlReceived -= OnVisibleLaserControlReceived;
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// 清除标志位
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_isSettingPageActive = false;
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Debug.Log("[FovSettingPage] 蓝牙回调已注销");
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}
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}
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/// <summary>
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/// 角度控制接收回调
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/// </summary>
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private void OnAngleControlReceived(AngleControl control)
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{
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Loom.QueueOnMainThread(() =>
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{
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// 只有当前设置页面激活时才处理
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if (!_isSettingPageActive) return;
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// 角度单位是0.1度,转换为实际角度
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currentAngle = Mathf.RoundToInt(control.ActualAngle);
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selectedAngle = currentAngle;
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originalAngle = currentAngle; // 保存原始值
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Debug.Log($"[FovSettingPage] 读取角度控制: {currentAngle}°");
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Invoke("ReadVisibleLaserControl",0.2f);
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});
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// BLECommunicationManager.Instance?.ReadVisibleLaserControl();
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}
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private void ReadVisibleLaserControl()
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{
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BLECommunicationManager.Instance?.ReadVisibleLaserControl();
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}
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/// <summary>
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/// 可见激光控制接收回调
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/// </summary>
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private void OnVisibleLaserControlReceived(VisibleLaserControl control)
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{
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// 只有当前设置页面激活时才处理
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if (!_isSettingPageActive) return;
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LoadingUI.Hide();
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isLoading=false;
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// 获取可见激光开关状态
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vllEnabled = control.Enable;
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originalVllEnabled = vllEnabled; // 保存原始值
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Debug.Log($"[FovSettingPage] 读取可见激光: {vllEnabled}");
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// 更新UI显示
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UpdateUI();
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}
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/// <summary>
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/// 检查是否有设置页面正在处理回调
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/// </summary>
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public static bool IsSettingPageActive()
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{
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return _isSettingPageActive;
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}
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/// <summary>
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/// 读取角度控制和可见激光设置
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/// </summary>
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private void ReadAngleAndVllSettings()
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{
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#if UNITY_EDITOR
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// 编辑器模式下使用假数据
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Editor_InitWithFakeData();
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return;
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#endif
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// 显示Loading
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LoadingUI.Show();
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isLoading = true;
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// 先读取角度控制
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BLECommunicationManager.Instance?.ReadAngleControl();
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}
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#if UNITY_EDITOR
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/// <summary>
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/// 编辑器模式下使用假数据初始化
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/// </summary>
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private void Editor_InitWithFakeData()
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{
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Debug.Log("[FovSettingPage] 编辑器模式:使用假数据初始化");
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// 假数据:角度 60度,可见激光开启
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currentAngle = 60;
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selectedAngle = 60;
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vllEnabled = true;
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// 更新UI显示
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UpdateUI();
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}
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/// <summary>
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/// 编辑器模式:切换测试数据(可在Inspector中调用)
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/// </summary>
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[ContextMenu("测试:切换角度为30度")]
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private void Editor_SetAngle30()
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{
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currentAngle = 30;
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selectedAngle = 30;
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UpdateUI();
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}
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[ContextMenu("测试:切换角度为90度")]
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private void Editor_SetAngle90()
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{
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currentAngle = 90;
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selectedAngle = 90;
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UpdateUI();
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}
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[ContextMenu("测试:切换可见激光开关")]
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private void Editor_ToggleVll()
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{
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vllEnabled = !vllEnabled;
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UpdateVllButton();
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}
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#endif
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/// <summary>
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/// 更新UI显示
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/// </summary>
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private void UpdateUI()
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{
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// 更新角度文本
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if (fovText != null)
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{
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fovText.text = $"{selectedAngle}°";
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}
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// 更新角度示例图标
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UpdateFovIcon(selectedAngle);
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// 更新改进文本
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UpdateImprovementText();
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// 更新按钮选中状态
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UpdateButtonSelection(selectedAngle);
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// 更新可见激光开关图标
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UpdateVllButton();
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}
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private void UpdateImprovementText()
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{
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int improvementValue=(90-selectedAngle)/15*10;
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if(improvementValue==0)
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{
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improvementText.text="";
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}
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else
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{
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improvementText.text=improvementTextStr.Replace("{0}",improvementValue+"%");
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}
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}
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/// <summary>
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/// 更新FOV图标
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/// </summary>
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private void UpdateFovIcon(int angle)
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{
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if (fovIcon == null || fovIconSprites == null || fovIconSprites.Length == 0)
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return;
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// 根据角度选择对应的图标
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int iconIndex = angle / 15 - 2; // 30->0, 45->1, 60->2, 75->3, 90->4
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iconIndex = Mathf.Clamp(iconIndex, 0, fovIconSprites.Length - 1);
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fovIcon.sprite = fovIconSprites[iconIndex];
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}
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/// <summary>
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/// 更新按钮选中状态
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/// </summary>
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private void UpdateButtonSelection(int angle)
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{
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if (fovSettingButtons == null || buttonBgColors == null || buttonFontColors == null)
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return;
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for (int i = 0; i < fovSettingButtons.Length && i < angleValues.Length; i++)
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{
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bool isSelected = (angleValues[i] == angle);
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// 获取按钮的Image和Text组件
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Image buttonImage = fovSettingButtons[i].GetComponent<Image>();
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Text buttonText = fovSettingButtons[i].GetComponentInChildren<Text>();
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if (buttonImage != null && buttonBgColors.Length > 1)
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{
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buttonImage.color = isSelected ? buttonBgColors[1] : buttonBgColors[0];
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}
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if (buttonText != null && buttonFontColors.Length > 1)
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{
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buttonText.color = isSelected ? buttonFontColors[1] : buttonFontColors[0];
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}
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}
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}
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/// <summary>
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/// 更新可见激光开关按钮
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/// </summary>
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private void UpdateVllButton()
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{
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if (vllButton == null || vllButtonSprites == null || vllButtonSprites.Length < 2)
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return;
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Image buttonImage = vllButton.GetComponent<Image>();
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if (buttonImage != null)
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{
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buttonImage.sprite = vllEnabled ? vllButtonSprites[1] : vllButtonSprites[0];
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}
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}
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public Text improvementText;
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/// <summary>
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/// 角度按钮点击事件 - 立即发送到设备
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/// </summary>
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private void OnAngleButtonClick(int angle)
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{
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Debug.Log($"[FovSettingPage] 选择角度: {angle}°");
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selectedAngle = angle;
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UpdateUI();
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#if UNITY_EDITOR
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Debug.Log("[FovSettingPage] 编辑器模式:模拟设置角度");
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currentAngle = selectedAngle;
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return;
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#endif
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// 立即发送角度设置到设备
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AngleControl angleControl = new AngleControl
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{
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AngleRange = (ushort)(selectedAngle * 10) // 转换为0.1度单位
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};
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BLECommunicationManager.Instance?.WriteAngleControl(angleControl, (success) =>
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{
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Loom.QueueOnMainThread(() =>
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{
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if (success)
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{
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Debug.Log($"[FovSettingPage] 角度设置成功: {selectedAngle}°");
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currentAngle = selectedAngle;
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}
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else
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{
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Debug.LogError("[FovSettingPage] 角度设置失败");
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// 设置失败,恢复UI显示
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selectedAngle = currentAngle;
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UpdateUI();
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}
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});
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});
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}
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/// <summary>
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/// 可见激光开关按钮点击事件 - 立即发送到设备
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/// </summary>
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private void OnVllButtonClick()
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{
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bool newVllState = !vllEnabled;
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Debug.Log($"[FovSettingPage] 可见激光开关: {(newVllState ? "开" : "关")}");
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#if UNITY_EDITOR
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Debug.Log("[FovSettingPage] 编辑器模式:模拟设置可见激光");
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vllEnabled = newVllState;
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UpdateVllButton();
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return;
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#endif
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// 立即发送可见激光设置到设备
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VisibleLaserControl vllControl = new VisibleLaserControl
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{
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Enable = newVllState
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};
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BLECommunicationManager.Instance?.WriteVisibleLaserControl(vllControl, (success) =>
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{
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Loom.QueueOnMainThread(() =>
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{
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if (success)
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{
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Debug.Log($"[FovSettingPage] 可见激光设置成功: {(newVllState ? "开" : "关")}");
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vllEnabled = newVllState;
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UpdateVllButton();
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}
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else
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{
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Debug.LogError("[FovSettingPage] 可见激光设置失败");
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// 设置失败,不更新UI,保持原状态
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}
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});
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});
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}
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/// <summary>
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/// 确认按钮点击事件 - 只是关闭页面,设置已经实时生效
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/// </summary>
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private void OnConfirmButtonClick()
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{
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Debug.Log($"[FovSettingPage] 确认设置,当前角度={selectedAngle}°");
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// 通知主页刷新角度信息
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NotifyHomePageRefresh();
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// 关闭页面
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ClosePage();
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}
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/// <summary>
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/// 取消按钮点击事件 - 只恢复原始角度,可见激光不恢复
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/// </summary>
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public void OnCancelButtonClick()
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{
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Debug.Log("[FovSettingPage] 取消设置,恢复原始角度");
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#if UNITY_EDITOR
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Debug.Log("[FovSettingPage] 编辑器模式:模拟恢复原始角度");
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ClosePage();
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return;
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#endif
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// 如果角度没有变化,直接关闭页面
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if (selectedAngle == originalAngle)
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{
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Debug.Log("[FovSettingPage] 角度未变化,直接关闭页面");
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ClosePage();
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return;
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}
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// 显示Loading
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LoadingUI.Show();
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// 只恢复原始角度(可见激光不恢复)
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AngleControl angleControl = new AngleControl
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{
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AngleRange = (ushort)(originalAngle * 10)
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};
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BLECommunicationManager.Instance?.WriteAngleControl(angleControl, (angleSuccess) =>
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{
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Loom.QueueOnMainThread(() =>
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{
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LoadingUI.Hide();
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if (angleSuccess)
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{
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Debug.Log($"[FovSettingPage] 角度恢复成功: {originalAngle}°");
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currentAngle = originalAngle;
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selectedAngle = originalAngle;
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}
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else
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{
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Debug.LogError("[FovSettingPage] 角度恢复失败");
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}
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// 通知主页刷新
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NotifyHomePageRefresh();
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// 关闭页面
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ClosePage();
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});
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});
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}
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/// <summary>
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/// 通知主页刷新角度信息
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/// </summary>
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private void NotifyHomePageRefresh()
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{
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// 通过事件或直接调用主页方法刷新
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HomePageCtrl.Instance?.RefreshAngleControl();
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}
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/// <summary>
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/// 关闭页面
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/// </summary>
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private void ClosePage()
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{
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// 注销蓝牙回调(恢复主页)
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UnregisterBluetoothCallbacks();
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// 通知主页刷新
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NotifyHomePageRefresh();
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Destroy(gameObject);
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||
// 清除UIManager返回事件
|
||
UIManager.Instance?.ClearBackAction();
|
||
if(isLoading)
|
||
{
|
||
LoadingUI.Hide();
|
||
isLoading=false;
|
||
}
|
||
}
|
||
}
|
||
}
|