1. 新增WiFi连接UI预制体与多语言文案 2. 重构BLE通信通知处理逻辑 3. 调整数据库总工作时长类型为float 4. 更新项目与Android构建配置 5. 主页添加消杀数据上传进度提示
78 lines
3.0 KiB
C#
78 lines
3.0 KiB
C#
#if UNITY_IOS
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using UnityEditor;
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using UnityEditor.Callbacks;
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using UnityEditor.iOS.Xcode;
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using System.IO;
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public class iOSWiFiBuildPostProcessor
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{
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private const string WIFI_INFO_ENTITLEMENT = "com.apple.developer.networking.wifi-info";
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[PostProcessBuild]
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public static void OnPostProcessBuild(BuildTarget target, string pathToBuiltProject)
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{
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if (target != BuildTarget.iOS) return;
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// ===== 1. 配置 Info.plist =====
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string plistPath = Path.Combine(pathToBuiltProject, "Info.plist");
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PlistDocument plist = new PlistDocument();
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plist.ReadFromString(File.ReadAllText(plistPath));
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PlistElementDict rootDict = plist.root;
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// 添加位置权限描述(iOS 13+ 获取 WiFi 需要)
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rootDict.SetString("NSLocationWhenInUseUsageDescription", "需要位置权限来获取当前 WiFi 信息");
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// 添加蓝牙权限描述
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rootDict.SetString("NSBluetoothAlwaysUsageDescription", "需要蓝牙权限来连接设备");
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rootDict.SetString("NSBluetoothPeripheralUsageDescription", "需要蓝牙权限来连接设备");
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// 添加后台模式
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PlistElementArray bgModes = rootDict.CreateArray("UIBackgroundModes");
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bgModes.AddString("fetch");
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bgModes.AddString("bluetooth-central");
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File.WriteAllText(plistPath, plist.WriteToString());
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// ===== 2. 配置 Xcode 项目 =====
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string projPath = PBXProject.GetPBXProjectPath(pathToBuiltProject);
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PBXProject proj = new PBXProject();
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proj.ReadFromString(File.ReadAllText(projPath));
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string targetGuid = proj.GetUnityMainTargetGuid();
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proj.AddFrameworkToProject(targetGuid, "CoreBluetooth.framework", false);
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// ===== 3. 添加 Access WiFi Information 权限(iOS 14+ 必需)=====
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string entitlementsFileName = "app.entitlements";
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string entitlementsPath = Path.Combine(pathToBuiltProject, entitlementsFileName);
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// 创建或读取 entitlements 文件
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PlistDocument entitlements = new PlistDocument();
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if (File.Exists(entitlementsPath))
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{
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entitlements.ReadFromString(File.ReadAllText(entitlementsPath));
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}
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else
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{
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entitlements.root.SetString("aps-environment", "development");
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}
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// 添加 WiFi 信息访问权限(iOS 14+)
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entitlements.root.SetBoolean(WIFI_INFO_ENTITLEMENT, true);
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File.WriteAllText(entitlementsPath, entitlements.WriteToString());
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// 设置 entitlements 文件到 Xcode 项目
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proj.SetBuildProperty(targetGuid, "CODE_SIGN_ENTITLEMENTS", entitlementsFileName);
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// 同时设置 framework target
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string frameworkTargetGuid = proj.GetUnityFrameworkTargetGuid();
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if (!string.IsNullOrEmpty(frameworkTargetGuid))
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{
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proj.SetBuildProperty(frameworkTargetGuid, "CODE_SIGN_ENTITLEMENTS", entitlementsFileName);
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}
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File.WriteAllText(projPath, proj.WriteToString());
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}
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}
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#endif
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