82 lines
2.4 KiB
C#
82 lines
2.4 KiB
C#
#if UNITY_IOS
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using UnityEditor;
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using UnityEditor.Callbacks;
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using System.IO;
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using System.Text.RegularExpressions;
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using UnityEngine;
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public class iOSFixDuplicateShellScript
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{
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[PostProcessBuild(999)]
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public static void OnPostProcessBuild(BuildTarget target, string pathToBuiltProject)
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{
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if (target != BuildTarget.iOS) return;
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FixDuplicateShellScript(pathToBuiltProject);
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FixPodfile(pathToBuiltProject);
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}
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private static void FixDuplicateShellScript(string pathToBuiltProject)
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{
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string projPath = Path.Combine(pathToBuiltProject, "Unity-iPhone.xcodeproj/project.pbxproj");
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if (!File.Exists(projPath))
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{
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Debug.LogWarning("[FixDupShellScript] pbxproj not found: " + projPath);
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return;
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}
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string content = File.ReadAllText(projPath);
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string pattern = @"(\t+([A-F0-9]+) /\* ShellScript \*/,)\r?\n\t+\2 /\* ShellScript \*,/";
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string newContent = Regex.Replace(content, pattern, "$1");
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if (newContent != content)
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{
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File.WriteAllText(projPath, newContent);
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Debug.Log("[FixDupShellScript] Removed duplicate ShellScript from GameAssembly target");
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}
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else
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{
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Debug.Log("[FixDupShellScript] No duplicate ShellScript found");
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}
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}
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private static void FixPodfile(string pathToBuiltProject)
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{
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string podfilePath = Path.Combine(pathToBuiltProject, "Podfile");
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if (!File.Exists(podfilePath))
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{
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Debug.LogWarning("[FixPodfile] Podfile not found");
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return;
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}
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string content = File.ReadAllText(podfilePath);
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bool modified = false;
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// 移除不需要的 Firebase/Analytics
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if (content.Contains("Firebase/Analytics"))
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{
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content = Regex.Replace(content, @"\s*pod\s+'Firebase/Analytics'[^\n]*\n?", "\n");
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modified = true;
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}
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// 将 12.4.0 统一为 12.14.0
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if (content.Contains("12.4.0"))
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{
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content = content.Replace("12.4.0", "12.14.0");
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modified = true;
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}
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if (modified)
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{
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File.WriteAllText(podfilePath, content);
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Debug.Log("[FixPodfile] Cleaned up Podfile");
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}
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else
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{
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Debug.Log("[FixPodfile] Podfile already clean");
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}
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}
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}
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#endif
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