683 lines
22 KiB
C#
683 lines
22 KiB
C#
using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Threading.Tasks;
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using Kill.Bluetooth;
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using Kill.Bluetooth.Protocol;
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using Kill.Core;
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using Kill.Managers;
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using Kill.Network;
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using Kill.UI.Components;
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using UnityEngine;
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using UnityEngine.UI;
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namespace Kill.UI.Pages
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{
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public class LensSettingPage : MonoBehaviour
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{
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public Text lensText;
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public Image lensIcon;
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public RectTransform lensIconRectTransform;
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/// <summary>
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/// 可见激光开关 0关 1开
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/// </summary>
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public Button vllButton;
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/// <summary>
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/// 可见激光开关图标 0关 1开
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/// </summary>
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public Sprite[] vllButtonSprites;
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public Button confirmButton;
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public Button cancelButton;
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public Button switchUnitButton;
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/// <summary>
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/// 0 米未选中 1 米已选中 2 英尺未选中 3 英尺已选中
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/// </summary>
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public GameObject[] unitStateIcons;
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/// <summary>
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/// 0 米 1 英尺
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/// </summary>
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private int nowUnit = 0;
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// 当前设置值
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private float currentLensValue = 3f; // 当前距离(m)
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private float selectedLensValue = 3f; // 选中的距离(m)
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private bool vllEnabled = false; // 可见激光开关状态
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// 进入设置前的原始值(用于取消恢复)
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private float originalLensValue = 3f; // 原始距离(m)
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private bool originalVllEnabled = false; // 原始可见激光状态
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/// <summary>
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/// 0米选择器 1英尺选择器
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/// </summary>
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public SlideSelector[] slideSelectors;
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// 静态标志:是否有设置页面正在处理回调
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private static bool _isSettingPageActive = false;
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// 常量定义
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private const float MIN_LENS_Y = 231f; // 最小Y值对应2m
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private const float MAX_LENS_Y = 281f; // 最大Y值对应6m
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private const float MIN_LENS_VALUE = 2f; // 最小距离2m
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private const float MAX_LENS_VALUE = 6f; // 最大距离6m
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void Start()
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{
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// 绑定按钮点击事件
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BindButtonEvents();
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nowUnit = DataManager.Instance.userInfo.unit_system;
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InitLensSettingPage();
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}
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/// <summary>
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/// 绑定按钮点击事件
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/// </summary>
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private void BindButtonEvents()
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{
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// 绑定可见激光开关按钮
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if (vllButton != null)
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{
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vllButton.onClick.RemoveAllListeners();
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vllButton.onClick.AddListener(OnVllButtonClick);
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}
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// 绑定确认按钮
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if (confirmButton != null)
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{
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confirmButton.onClick.RemoveAllListeners();
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confirmButton.onClick.AddListener(OnConfirmButtonClick);
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}
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// 绑定取消按钮
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if (cancelButton != null)
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{
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cancelButton.onClick.RemoveAllListeners();
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cancelButton.onClick.AddListener(OnCancelButtonClick);
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}
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// 绑定切换单位按钮
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if (switchUnitButton != null)
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{
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switchUnitButton.onClick.RemoveAllListeners();
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switchUnitButton.onClick.AddListener(OnSwitchUnitButtonClick);
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}
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// 绑定滑动选择器事件
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if (slideSelectors != null && slideSelectors.Length >= 2)
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{
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if (slideSelectors[0] != null)
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{
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slideSelectors[0].OnValueChanged -= OnLensValueChanged;
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slideSelectors[0].OnValueChanged += OnLensValueChanged;
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slideSelectors[0].OnValueSelected -= OnLensValueSelected;
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slideSelectors[0].OnValueSelected += OnLensValueSelected;
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}
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if (slideSelectors[1] != null)
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{
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slideSelectors[1].OnValueChanged -= OnLensValueChanged;
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slideSelectors[1].OnValueChanged += OnLensValueChanged;
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slideSelectors[1].OnValueSelected -= OnLensValueSelected;
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slideSelectors[1].OnValueSelected += OnLensValueSelected;
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}
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}
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}
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/// <summary>
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/// 初始化Lens设置页面
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/// </summary>
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public void InitLensSettingPage()
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{
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Debug.Log("[LensSettingPage] 初始化Lens设置页面");
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// 注册蓝牙回调(顶替主页)
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RegisterBluetoothCallbacks();
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// 更新单位显示
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UpdateUnitUI();
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// 读取当前距离控制和可见激光设置
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ReadLensAndVllSettings();
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}
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/// <summary>
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/// 注册蓝牙回调(顶替主页)
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/// </summary>
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private void RegisterBluetoothCallbacks()
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{
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if (BLECommunicationManager.Instance != null)
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{
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// 设置标志位,表示设置页面正在处理
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_isSettingPageActive = true;
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// 订阅事件
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BLECommunicationManager.Instance.OnDistanceControlReceived += OnDistanceControlReceived;
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BLECommunicationManager.Instance.OnVisibleLaserControlReceived += OnVisibleLaserControlReceived;
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Debug.Log("[LensSettingPage] 蓝牙回调已注册");
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}
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}
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/// <summary>
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/// 注销蓝牙回调(恢复主页)
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/// </summary>
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private void UnregisterBluetoothCallbacks()
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{
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if (BLECommunicationManager.Instance != null)
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{
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// 取消订阅事件
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BLECommunicationManager.Instance.OnDistanceControlReceived -= OnDistanceControlReceived;
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BLECommunicationManager.Instance.OnVisibleLaserControlReceived -= OnVisibleLaserControlReceived;
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// 清除标志位
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_isSettingPageActive = false;
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Debug.Log("[LensSettingPage] 蓝牙回调已注销");
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}
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}
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/// <summary>
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/// 距离控制接收回调
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/// </summary>
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private void OnDistanceControlReceived(DistanceControl control)
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{
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Loom.QueueOnMainThread(() =>
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{
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// 只有当前设置页面激活时才处理
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if (!_isSettingPageActive) return;
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// 使用AimDistance作为lens值,单位是0.1米
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currentLensValue = control.AimDistance*0.1f;
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selectedLensValue = currentLensValue;
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originalLensValue = currentLensValue;
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Debug.Log($"[LensSettingPage] 读取距离控制: {currentLensValue}m");
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BLECommunicationManager.Instance?.ReadVisibleLaserControl();
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});
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}
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/// <summary>
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/// 可见激光控制接收回调
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/// </summary>
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private void OnVisibleLaserControlReceived(VisibleLaserControl control)
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{
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Loom.QueueOnMainThread(() =>
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{
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// 只有当前设置页面激活时才处理
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if (!_isSettingPageActive) return;
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LoadingUI.Hide();
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// 获取可见激光开关状态
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vllEnabled = control.Enable;
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originalVllEnabled = vllEnabled;
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Debug.Log($"[LensSettingPage] 读取可见激光: {vllEnabled}");
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// 更新UI显示
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UpdateUI();
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});
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}
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/// <summary>
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/// 检查是否有设置页面正在处理回调
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/// </summary>
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public static bool IsSettingPageActive()
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{
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return _isSettingPageActive;
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}
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/// <summary>
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/// 读取距离控制和可见激光设置
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/// </summary>
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private void ReadLensAndVllSettings()
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{
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#if UNITY_EDITOR
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// 编辑器模式下使用假数据
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Editor_InitWithFakeData();
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return;
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#endif
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// 显示Loading
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LoadingUI.Show();
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// 先读取距离控制
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BLECommunicationManager.Instance?.ReadDistanceControl();
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}
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#if UNITY_EDITOR
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/// <summary>
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/// 编辑器模式下使用假数据初始化
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/// </summary>
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private void Editor_InitWithFakeData()
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{
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Debug.Log("[LensSettingPage] 编辑器模式:使用假数据初始化");
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// 假数据:距离 3m,可见激光关闭
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currentLensValue = 3f;
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selectedLensValue = 3f;
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vllEnabled = false;
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// 更新UI显示
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UpdateUI();
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}
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#endif
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/// <summary>
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/// 更新UI显示
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/// </summary>
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private void UpdateUI()
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{
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// 更新距离文本
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UpdateLensText();
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// 更新lens图标位置
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UpdateLensIconPosition();
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// 更新可见激光开关图标
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UpdateVllButton();
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// 更新选择器值
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UpdateSlideSelectorValue();
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}
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/// <summary>
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/// 更新距离文本显示
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/// </summary>
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private void UpdateLensText()
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{
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if (lensText == null) return;
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if (nowUnit == 0)
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{
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// 米
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lensText.text = $"{selectedLensValue:F1}m";
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}
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else
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{
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// 英尺 (1m = 3.28084ft)
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int feet = Mathf.RoundToInt(selectedLensValue * 3.28084f);
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lensText.text = $"{feet}ft";
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}
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}
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/// <summary>
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/// 更新lens图标位置
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/// </summary>
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private void UpdateLensIconPosition()
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{
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if (lensIconRectTransform == null) return;
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// 将距离值(2-6)映射到Y坐标(231-281)
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float t = (selectedLensValue - MIN_LENS_VALUE) / (MAX_LENS_VALUE - MIN_LENS_VALUE);
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float yPos = Mathf.Lerp(MIN_LENS_Y, MAX_LENS_Y, t);
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Vector2 sizeDelta = lensIconRectTransform.sizeDelta;
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sizeDelta.y = yPos;
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lensIconRectTransform.sizeDelta = sizeDelta;
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}
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/// <summary>
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/// 更新滑动选择器的值
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/// </summary>
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private void UpdateSlideSelectorValue()
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{
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if (slideSelectors == null || slideSelectors.Length < 2) return;
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// 根据当前单位显示对应的选择器
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if (nowUnit == 0)
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{
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// 米选择器
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if (slideSelectors[0] != null)
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{
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slideSelectors[0].gameObject.SetActive(true);
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slideSelectors[0].DefaultValue = selectedLensValue;
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slideSelectors[0].Initialize();
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}
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if (slideSelectors[1] != null)
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{
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slideSelectors[1].gameObject.SetActive(false);
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}
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}
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else
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{
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// 英尺选择器
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if (slideSelectors[0] != null)
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{
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slideSelectors[0].gameObject.SetActive(false);
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}
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if (slideSelectors[1] != null)
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{
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slideSelectors[1].gameObject.SetActive(true);
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// 将米转换为英尺显示
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int feet = Mathf.RoundToInt(selectedLensValue * 3.28084f);
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slideSelectors[1].DefaultValue = feet;
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slideSelectors[1].Initialize();
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}
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}
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}
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/// <summary>
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/// 更新单位UI显示
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/// </summary>
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private void UpdateUnitUI()
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{
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if (unitStateIcons == null || unitStateIcons.Length < 4) return;
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// 0 米未选中 1 米已选中 2 英尺未选中 3 英尺已选中
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for (int i = 0; i < unitStateIcons.Length; i++)
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{
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if (unitStateIcons[i] != null)
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{
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unitStateIcons[i].SetActive(false);
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}
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}
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if (nowUnit == 0)
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{
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// 米选中
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if (unitStateIcons[1] != null) unitStateIcons[1].SetActive(true);
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if (unitStateIcons[2] != null) unitStateIcons[2].SetActive(true);
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}
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else
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{
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// 英尺选中
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if (unitStateIcons[3] != null) unitStateIcons[3].SetActive(true);
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if (unitStateIcons[0] != null) unitStateIcons[0].SetActive(true);
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}
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}
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/// <summary>
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/// 更新可见激光开关按钮
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/// </summary>
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private void UpdateVllButton()
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{
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if (vllButton == null || vllButtonSprites == null || vllButtonSprites.Length < 2)
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return;
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Image buttonImage = vllButton.GetComponent<Image>();
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if (buttonImage != null)
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{
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buttonImage.sprite = vllEnabled ? vllButtonSprites[1] : vllButtonSprites[0];
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}
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}
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/// <summary>
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/// 滑动选择器值改变回调(滑动过程中实时更新)
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/// </summary>
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private void OnLensValueChanged(float value)
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{
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// 根据当前单位转换值
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if (nowUnit == 0)
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{
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// 米
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selectedLensValue = value;
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}
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else
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{
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// 英尺转米
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selectedLensValue = value / 3.28084f;
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}
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// 限制范围
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selectedLensValue = Mathf.Clamp(selectedLensValue, MIN_LENS_VALUE, MAX_LENS_VALUE);
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// 实时更新UI
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UpdateLensText();
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UpdateLensIconPosition();
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}
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/// <summary>
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/// 滑动选择器选中值回调(滑动结束后)
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/// </summary>
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private void OnLensValueSelected(float value)
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{
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Debug.Log($"[LensSettingPage] 选中距离值: {value}");
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#if UNITY_EDITOR
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Debug.Log("[LensSettingPage] 编辑器模式:模拟设置距离");
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currentLensValue = selectedLensValue;
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return;
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#endif
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// 发送距离设置到设备
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SendLensSettingToDevice();
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}
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/// <summary>
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/// 发送距离设置到设备
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/// </summary>
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private void SendLensSettingToDevice()
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{
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// 设置检测距离和瞄准距离为同一个值
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ushort distanceValue = (ushort)Mathf.RoundToInt(selectedLensValue*10);
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DistanceControl distanceControl = new DistanceControl
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{
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DetectionDistance = distanceValue,
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AimDistance = distanceValue // 单位是0.1米
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};
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BLECommunicationManager.Instance?.WriteDistanceControl(distanceControl, (success) =>
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{
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Loom.QueueOnMainThread(() =>
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{
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if (success)
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{
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Debug.Log($"[LensSettingPage] 距离设置成功: {selectedLensValue}m");
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currentLensValue = selectedLensValue;
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}
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else
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{
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Debug.LogError("[LensSettingPage] 距离设置失败");
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// 设置失败,恢复UI显示
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selectedLensValue = currentLensValue;
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UpdateUI();
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}
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});
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});
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}
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/// <summary>
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/// 可见激光开关按钮点击事件
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/// </summary>
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private void OnVllButtonClick()
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{
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bool newVllState = !vllEnabled;
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Debug.Log($"[LensSettingPage] 可见激光开关: {(newVllState ? "开" : "关")}");
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#if UNITY_EDITOR
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Debug.Log("[LensSettingPage] 编辑器模式:模拟设置可见激光");
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vllEnabled = newVllState;
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UpdateVllButton();
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return;
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#endif
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// 发送可见激光设置到设备
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VisibleLaserControl vllControl = new VisibleLaserControl
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{
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Enable = newVllState
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};
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BLECommunicationManager.Instance?.WriteVisibleLaserControl(vllControl, (success) =>
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{
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Loom.QueueOnMainThread(() =>
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{
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if (success)
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{
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Debug.Log($"[LensSettingPage] 可见激光设置成功: {(newVllState ? "开" : "关")}");
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vllEnabled = newVllState;
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UpdateVllButton();
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}
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else
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{
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Debug.LogError("[LensSettingPage] 可见激光设置失败");
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}
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});
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});
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}
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/// <summary>
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/// 切换单位按钮点击事件
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/// </summary>
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private void OnSwitchUnitButtonClick()
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{
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// 切换单位
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nowUnit = (nowUnit == 0) ? 1 : 0;
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// 保存单位设置
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DataManager.Instance.userInfo.unit_system = nowUnit;
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|
||
// 更新UI
|
||
UpdateUnitUI();
|
||
UpdateLensText();
|
||
UpdateSlideSelectorValue();
|
||
|
||
Debug.Log($"[LensSettingPage] 切换单位: {(nowUnit == 0 ? "米" : "英尺")}");
|
||
}
|
||
|
||
/// <summary>
|
||
/// 确认按钮点击事件
|
||
/// </summary>
|
||
private async void OnConfirmButtonClick()
|
||
{
|
||
Debug.Log($"[LensSettingPage] 确认设置,当前距离={selectedLensValue}m");
|
||
|
||
// 同步单位设置到服务器
|
||
await UpdateUnitSystemToServer();
|
||
|
||
// 通知主页刷新
|
||
NotifyHomePageRefresh();
|
||
|
||
// 关闭页面
|
||
ClosePage();
|
||
}
|
||
|
||
/// <summary>
|
||
/// 同步单位设置到服务器
|
||
/// </summary>
|
||
private async Task UpdateUnitSystemToServer()
|
||
{
|
||
int unitSystem = DataManager.Instance.userInfo.unit_system;
|
||
Debug.Log($"[LensSettingPage] 同步单位设置到服务器: {unitSystem}");
|
||
|
||
try
|
||
{
|
||
var request = new UnitRequest
|
||
{
|
||
unit_system = unitSystem
|
||
};
|
||
var response = await NetworkCtrl.Instance.Put<NoDataResponse>("/api/v1/user/unit-system", request);
|
||
ResponseCodeHandler.HandleResponse(response,
|
||
onSuccess: (data) =>
|
||
{
|
||
Debug.Log(data.code);
|
||
if (data.code == 200)
|
||
{
|
||
Debug.Log("[LensSettingPage] 单位设置同步成功");
|
||
}
|
||
else
|
||
{
|
||
Debug.LogError($"[LensSettingPage] 单位设置同步失败: {data.code}");
|
||
}
|
||
}
|
||
);
|
||
}
|
||
catch (System.Exception ex)
|
||
{
|
||
Debug.LogError($"[LensSettingPage] 单位设置同步异常: {ex.Message}");
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// 取消按钮点击事件 - 恢复原始数值
|
||
/// </summary>
|
||
public void OnCancelButtonClick()
|
||
{
|
||
Debug.Log("[LensSettingPage] 取消设置,恢复原始数值");
|
||
|
||
#if UNITY_EDITOR
|
||
Debug.Log("[LensSettingPage] 编辑器模式:模拟恢复原始数值");
|
||
ClosePage();
|
||
return;
|
||
#endif
|
||
|
||
// 如果数值没有变化,直接关闭页面
|
||
if (Mathf.Abs(selectedLensValue - originalLensValue) < 0.01f)
|
||
{
|
||
Debug.Log("[LensSettingPage] 数值未变化,直接关闭页面");
|
||
NotifyHomePageRefresh();
|
||
ClosePage();
|
||
return;
|
||
}
|
||
|
||
// 显示Loading
|
||
LoadingUI.Show();
|
||
|
||
// 恢复原始距离值(检测距离和瞄准距离同时恢复)
|
||
ushort originalValue = (ushort)Mathf.RoundToInt(originalLensValue*10);
|
||
DistanceControl distanceControl = new DistanceControl
|
||
{
|
||
DetectionDistance = originalValue,
|
||
AimDistance = originalValue
|
||
};
|
||
|
||
BLECommunicationManager.Instance?.WriteDistanceControl(distanceControl, (success) =>
|
||
{
|
||
Loom.QueueOnMainThread(() =>
|
||
{
|
||
LoadingUI.Hide();
|
||
|
||
if (success)
|
||
{
|
||
Debug.Log($"[LensSettingPage] 距离恢复成功: {originalLensValue}m");
|
||
currentLensValue = originalLensValue;
|
||
selectedLensValue = originalLensValue;
|
||
}
|
||
else
|
||
{
|
||
Debug.LogError("[LensSettingPage] 距离恢复失败");
|
||
}
|
||
|
||
// 通知主页刷新
|
||
NotifyHomePageRefresh();
|
||
|
||
// 关闭页面
|
||
ClosePage();
|
||
});
|
||
});
|
||
|
||
}
|
||
|
||
|
||
|
||
/// <summary>
|
||
/// 通知主页刷新
|
||
/// </summary>
|
||
private void NotifyHomePageRefresh()
|
||
{
|
||
// 通知主页刷新距离显示
|
||
HomePageCtrl.Instance?.RefreshLensControl();
|
||
}
|
||
|
||
/// <summary>
|
||
/// 关闭页面
|
||
/// </summary>
|
||
private void ClosePage()
|
||
{
|
||
LoadingUI.Hide();
|
||
// 注销蓝牙回调(恢复主页)
|
||
UnregisterBluetoothCallbacks();
|
||
|
||
// 通知主页刷新
|
||
NotifyHomePageRefresh();
|
||
|
||
Destroy(gameObject);
|
||
|
||
// 清除UIManager返回事件
|
||
UIManager.Instance?.ClearBackAction();
|
||
}
|
||
}
|
||
}
|