killapp/Assets/Plugins/iOS/CameraFocusHelper.mm

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#import <AVFoundation/AVFoundation.h>
#import <UIKit/UIKit.h>
@interface NativeCameraController : NSObject <AVCaptureMetadataOutputObjectsDelegate>
@property (nonatomic, strong) AVCaptureSession *session;
@property (nonatomic, strong) AVCaptureVideoPreviewLayer *previewLayer;
@property (nonatomic, copy) NSString *gameObjectName;
@property (nonatomic, assign) BOOL hasScanned;
@end
@implementation NativeCameraController
- (void)startWithName:(NSString *)goName
{
self.gameObjectName = goName;
self.hasScanned = NO;
// 1. 创建 session
self.session = [[AVCaptureSession alloc] init];
self.session.sessionPreset = AVCaptureSessionPresetHigh;
// 2. 获取后置摄像头
AVCaptureDevice *device = [self findRearCamera];
if (!device) {
[self sendToUnity:@"ERROR:NO_CAMERA"];
return;
}
NSLog(@"[NativeCamera] 使用摄像头: %@", device.localizedName);
// 3. 配置连续自动对焦
NSError *error = nil;
if ([device lockForConfiguration:&error]) {
if ([device isFocusModeSupported:AVCaptureFocusModeContinuousAutoFocus]) {
device.focusMode = AVCaptureFocusModeContinuousAutoFocus;
}
if ([device isExposureModeSupported:AVCaptureExposureModeContinuousAutoExposure]) {
device.exposureMode = AVCaptureExposureModeContinuousAutoExposure;
}
if ([device respondsToSelector:@selector(isAutoFocusRangeRestrictionSupported)] &&
[device isAutoFocusRangeRestrictionSupported]) {
device.autoFocusRangeRestriction = AVCaptureAutoFocusRangeRestrictionNear;
}
[device unlockForConfiguration];
NSLog(@"[NativeCamera] 已启用连续自动对焦");
} else {
NSLog(@"[NativeCamera] 配置摄像头失败: %@", error.localizedDescription);
}
// 4. 输入
AVCaptureDeviceInput *input = [AVCaptureDeviceInput deviceInputWithDevice:device error:&error];
if (!input) {
[self sendToUnity:[NSString stringWithFormat:@"ERROR:INPUT:%@", error.localizedDescription]];
return;
}
[self.session addInput:input];
// 5. 元数据输出(二维码检测)
AVCaptureMetadataOutput *metadataOutput = [[AVCaptureMetadataOutput alloc] init];
[self.session addOutput:metadataOutput];
[metadataOutput setMetadataObjectsDelegate:self queue:dispatch_get_main_queue()];
metadataOutput.metadataObjectTypes = @[AVMetadataObjectTypeQRCode];
// 6. 预览层 — 插入到 Unity 视图底层
UIViewController *rootVC = UnityGetGLViewController();
self.previewLayer = [AVCaptureVideoPreviewLayer layerWithSession:self.session];
self.previewLayer.frame = rootVC.view.bounds;
self.previewLayer.videoGravity = AVLayerVideoGravityResizeAspectFill;
// 插入到最底层Unity UI 正常渲染在上层
[rootVC.view.layer insertSublayer:self.previewLayer atIndex:0];
// 7. 启动 session
dispatch_async(dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_DEFAULT, 0), ^{
[self.session startRunning];
dispatch_async(dispatch_get_main_queue(), ^{
[self sendToUnity:@"CAMERA_READY"];
});
});
}
/// 选择后置主摄(排除超广角/长焦)
- (AVCaptureDevice *)findRearCamera
{
if (@available(iOS 10.0, *)) {
AVCaptureDeviceDiscoverySession *session = [AVCaptureDeviceDiscoverySession
discoverySessionWithDeviceTypes:@[AVCaptureDeviceTypeBuiltInWideAngleCamera,
AVCaptureDeviceTypeBuiltInTelephotoCamera,
AVCaptureDeviceTypeBuiltInUltraWideCamera]
mediaType:AVMediaTypeVideo
position:AVCaptureDevicePositionBack];
// 优先宽角(主摄)
for (AVCaptureDevice *d in session.devices) {
if (d.deviceType == AVCaptureDeviceTypeBuiltInWideAngleCamera) {
return d;
}
}
// 兜底:返回第一个
return session.devices.firstObject;
}
return [AVCaptureDevice defaultDeviceWithMediaType:AVMediaTypeVideo];
}
- (void)stop
{
self.hasScanned = YES;
dispatch_async(dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_DEFAULT, 0), ^{
[self.session stopRunning];
});
[self.previewLayer removeFromSuperlayer];
self.previewLayer = nil;
self.session = nil;
}
- (void)sendToUnity:(NSString *)msg
{
if (self.gameObjectName) {
UnitySendMessage([self.gameObjectName UTF8String], "OnNativeScanResult", [msg UTF8String]);
}
}
#pragma mark - AVCaptureMetadataOutputObjectsDelegate
- (void)captureOutput:(AVCaptureOutput *)output
didOutputMetadataObjects:(NSArray<__kindof AVMetadataObject *> *)metadataObjects
fromConnection:(AVCaptureConnection *)connection
{
if (self.hasScanned) return;
if (metadataObjects.count == 0) return;
AVMetadataMachineReadableCodeObject *code = metadataObjects.firstObject;
if (![code isKindOfClass:[AVMetadataMachineReadableCodeObject class]]) return;
if (!code.stringValue) return;
self.hasScanned = YES;
NSLog(@"[NativeCamera] 扫描到二维码: %@", code.stringValue);
dispatch_async(dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_DEFAULT, 0), ^{
[self.session stopRunning];
});
[self sendToUnity:code.stringValue];
}
@end
// ──── 单例管理 ────
static NativeCameraController *g_cameraController = nil;
extern "C" {
void _StartNativeCamera(const char *gameObjectName)
{
if (g_cameraController) {
[g_cameraController stop];
g_cameraController = nil;
}
// 权限请求
AVAuthorizationStatus status = [AVCaptureDevice authorizationStatusForMediaType:AVMediaTypeVideo];
if (status == AVAuthorizationStatusNotDetermined) {
[AVCaptureDevice requestAccessForMediaType:AVMediaTypeVideo completionHandler:^(BOOL granted) {
if (granted) {
g_cameraController = [[NativeCameraController alloc] init];
NSString *goName = [NSString stringWithUTF8String:gameObjectName];
[g_cameraController startWithName:goName];
} else {
UnitySendMessage((char *)gameObjectName, "OnNativeScanResult", "ERROR:PERMISSION_DENIED");
}
}];
return;
}
if (status != AVAuthorizationStatusAuthorized) {
UnitySendMessage((char *)gameObjectName, "OnNativeScanResult", "ERROR:PERMISSION_DENIED");
return;
}
g_cameraController = [[NativeCameraController alloc] init];
NSString *goName = [NSString stringWithUTF8String:gameObjectName];
[g_cameraController startWithName:goName];
}
void _StopNativeCamera()
{
if (g_cameraController) {
[g_cameraController stop];
g_cameraController = nil;
}
}
}