重构iOS平台摄像头扫描逻辑,使用AVCaptureSession原生实现二维码扫描,替换原有的WebCamTexture方案: 1. 新增NativeCameraController封装摄像头会话、预览层和二维码检测逻辑 2. 实现摄像头权限申请、自动对焦配置和原生QR码识别 3. 适配C#层调用,通过UnitySendMessage回调扫描结果 4. 移除原iOS平台下冗余的自动对焦维护逻辑
192 lines
6.9 KiB
Plaintext
192 lines
6.9 KiB
Plaintext
#import <AVFoundation/AVFoundation.h>
|
||
#import <UIKit/UIKit.h>
|
||
|
||
@interface NativeCameraController : NSObject <AVCaptureMetadataOutputObjectsDelegate>
|
||
@property (nonatomic, strong) AVCaptureSession *session;
|
||
@property (nonatomic, strong) AVCaptureVideoPreviewLayer *previewLayer;
|
||
@property (nonatomic, copy) NSString *gameObjectName;
|
||
@property (nonatomic, assign) BOOL hasScanned;
|
||
@end
|
||
|
||
@implementation NativeCameraController
|
||
|
||
- (void)startWithName:(NSString *)goName
|
||
{
|
||
self.gameObjectName = goName;
|
||
self.hasScanned = NO;
|
||
|
||
// 1. 创建 session
|
||
self.session = [[AVCaptureSession alloc] init];
|
||
self.session.sessionPreset = AVCaptureSessionPresetHigh;
|
||
|
||
// 2. 获取后置摄像头
|
||
AVCaptureDevice *device = [self findRearCamera];
|
||
if (!device) {
|
||
[self sendToUnity:@"ERROR:NO_CAMERA"];
|
||
return;
|
||
}
|
||
|
||
NSLog(@"[NativeCamera] 使用摄像头: %@", device.localizedName);
|
||
|
||
// 3. 配置连续自动对焦
|
||
NSError *error = nil;
|
||
if ([device lockForConfiguration:&error]) {
|
||
if ([device isFocusModeSupported:AVCaptureFocusModeContinuousAutoFocus]) {
|
||
device.focusMode = AVCaptureFocusModeContinuousAutoFocus;
|
||
}
|
||
if ([device isExposureModeSupported:AVCaptureExposureModeContinuousAutoExposure]) {
|
||
device.exposureMode = AVCaptureExposureModeContinuousAutoExposure;
|
||
}
|
||
if ([device respondsToSelector:@selector(isAutoFocusRangeRestrictionSupported)] &&
|
||
[device isAutoFocusRangeRestrictionSupported]) {
|
||
device.autoFocusRangeRestriction = AVCaptureAutoFocusRangeRestrictionNear;
|
||
}
|
||
[device unlockForConfiguration];
|
||
NSLog(@"[NativeCamera] 已启用连续自动对焦");
|
||
} else {
|
||
NSLog(@"[NativeCamera] 配置摄像头失败: %@", error.localizedDescription);
|
||
}
|
||
|
||
// 4. 输入
|
||
AVCaptureDeviceInput *input = [AVCaptureDeviceInput deviceInputWithDevice:device error:&error];
|
||
if (!input) {
|
||
[self sendToUnity:[NSString stringWithFormat:@"ERROR:INPUT:%@", error.localizedDescription]];
|
||
return;
|
||
}
|
||
[self.session addInput:input];
|
||
|
||
// 5. 元数据输出(二维码检测)
|
||
AVCaptureMetadataOutput *metadataOutput = [[AVCaptureMetadataOutput alloc] init];
|
||
[self.session addOutput:metadataOutput];
|
||
[metadataOutput setMetadataObjectsDelegate:self queue:dispatch_get_main_queue()];
|
||
metadataOutput.metadataObjectTypes = @[AVMetadataObjectTypeQRCode];
|
||
|
||
// 6. 预览层 — 插入到 Unity 视图底层
|
||
UIViewController *rootVC = UnityGetGLViewController();
|
||
self.previewLayer = [AVCaptureVideoPreviewLayer layerWithSession:self.session];
|
||
self.previewLayer.frame = rootVC.view.bounds;
|
||
self.previewLayer.videoGravity = AVLayerVideoGravityResizeAspectFill;
|
||
// 插入到最底层,Unity UI 正常渲染在上层
|
||
[rootVC.view.layer insertSublayer:self.previewLayer atIndex:0];
|
||
|
||
// 7. 启动 session
|
||
dispatch_async(dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_DEFAULT, 0), ^{
|
||
[self.session startRunning];
|
||
dispatch_async(dispatch_get_main_queue(), ^{
|
||
[self sendToUnity:@"CAMERA_READY"];
|
||
});
|
||
});
|
||
}
|
||
|
||
/// 选择后置主摄(排除超广角/长焦)
|
||
- (AVCaptureDevice *)findRearCamera
|
||
{
|
||
if (@available(iOS 10.0, *)) {
|
||
AVCaptureDeviceDiscoverySession *session = [AVCaptureDeviceDiscoverySession
|
||
discoverySessionWithDeviceTypes:@[AVCaptureDeviceTypeBuiltInWideAngleCamera,
|
||
AVCaptureDeviceTypeBuiltInTelephotoCamera,
|
||
AVCaptureDeviceTypeBuiltInUltraWideCamera]
|
||
mediaType:AVMediaTypeVideo
|
||
position:AVCaptureDevicePositionBack];
|
||
// 优先宽角(主摄)
|
||
for (AVCaptureDevice *d in session.devices) {
|
||
if (d.deviceType == AVCaptureDeviceTypeBuiltInWideAngleCamera) {
|
||
return d;
|
||
}
|
||
}
|
||
// 兜底:返回第一个
|
||
return session.devices.firstObject;
|
||
}
|
||
return [AVCaptureDevice defaultDeviceWithMediaType:AVMediaTypeVideo];
|
||
}
|
||
|
||
- (void)stop
|
||
{
|
||
self.hasScanned = YES;
|
||
dispatch_async(dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_DEFAULT, 0), ^{
|
||
[self.session stopRunning];
|
||
});
|
||
[self.previewLayer removeFromSuperlayer];
|
||
self.previewLayer = nil;
|
||
self.session = nil;
|
||
}
|
||
|
||
- (void)sendToUnity:(NSString *)msg
|
||
{
|
||
if (self.gameObjectName) {
|
||
UnitySendMessage([self.gameObjectName UTF8String], "OnNativeScanResult", [msg UTF8String]);
|
||
}
|
||
}
|
||
|
||
#pragma mark - AVCaptureMetadataOutputObjectsDelegate
|
||
|
||
- (void)captureOutput:(AVCaptureOutput *)output
|
||
didOutputMetadataObjects:(NSArray<__kindof AVMetadataObject *> *)metadataObjects
|
||
fromConnection:(AVCaptureConnection *)connection
|
||
{
|
||
if (self.hasScanned) return;
|
||
if (metadataObjects.count == 0) return;
|
||
|
||
AVMetadataMachineReadableCodeObject *code = metadataObjects.firstObject;
|
||
if (![code isKindOfClass:[AVMetadataMachineReadableCodeObject class]]) return;
|
||
if (!code.stringValue) return;
|
||
|
||
self.hasScanned = YES;
|
||
NSLog(@"[NativeCamera] 扫描到二维码: %@", code.stringValue);
|
||
|
||
dispatch_async(dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_DEFAULT, 0), ^{
|
||
[self.session stopRunning];
|
||
});
|
||
|
||
[self sendToUnity:code.stringValue];
|
||
}
|
||
|
||
@end
|
||
|
||
// ──── 单例管理 ────
|
||
static NativeCameraController *g_cameraController = nil;
|
||
|
||
extern "C" {
|
||
|
||
void _StartNativeCamera(const char *gameObjectName)
|
||
{
|
||
if (g_cameraController) {
|
||
[g_cameraController stop];
|
||
g_cameraController = nil;
|
||
}
|
||
|
||
// 权限请求
|
||
AVAuthorizationStatus status = [AVCaptureDevice authorizationStatusForMediaType:AVMediaTypeVideo];
|
||
if (status == AVAuthorizationStatusNotDetermined) {
|
||
[AVCaptureDevice requestAccessForMediaType:AVMediaTypeVideo completionHandler:^(BOOL granted) {
|
||
if (granted) {
|
||
g_cameraController = [[NativeCameraController alloc] init];
|
||
NSString *goName = [NSString stringWithUTF8String:gameObjectName];
|
||
[g_cameraController startWithName:goName];
|
||
} else {
|
||
UnitySendMessage((char *)gameObjectName, "OnNativeScanResult", "ERROR:PERMISSION_DENIED");
|
||
}
|
||
}];
|
||
return;
|
||
}
|
||
|
||
if (status != AVAuthorizationStatusAuthorized) {
|
||
UnitySendMessage((char *)gameObjectName, "OnNativeScanResult", "ERROR:PERMISSION_DENIED");
|
||
return;
|
||
}
|
||
|
||
g_cameraController = [[NativeCameraController alloc] init];
|
||
NSString *goName = [NSString stringWithUTF8String:gameObjectName];
|
||
[g_cameraController startWithName:goName];
|
||
}
|
||
|
||
void _StopNativeCamera()
|
||
{
|
||
if (g_cameraController) {
|
||
[g_cameraController stop];
|
||
g_cameraController = nil;
|
||
}
|
||
}
|
||
|
||
}
|