refactor(home&deviceinfo): 完善设备连接状态管理与恢复出厂逻辑

1. 新增将WiFi和蓝牙状态存入DataManager全局管理
2. 更新多语言文案,优化反馈提示文本
3. 修复校验密码页面清空错误提示逻辑
4. 重构设备恢复出厂设置流程,适配WiFi和蓝牙两种连接模式
5. 调整设备信息页面UI布局与绑定控件
This commit is contained in:
“虞渠成” 2026-07-03 14:41:12 +08:00
parent 17c63802f3
commit 85df7e39dc
6 changed files with 148 additions and 29 deletions

View File

@ -1461,8 +1461,8 @@
},
{
"key": "100293",
"zh": "WiFi模式下暂不支持指纹设置,请通过蓝牙连接操作",
"en": "Fingerprint settings are not supported in WiFi mode. Please connect via Bluetooth."
"zh": "WiFi模式下暂不支持该操作,请连接蓝牙",
"en": "WiFi mode does not support this operation. Please connect to Bluetooth."
},
{
"key": "100294",
@ -1503,6 +1503,11 @@
"key": "100301",
"zh": "反馈内容不能为空",
"en": "Feedback content cannot be empty"
},
{
"key": "100302",
"zh": "恢复出厂设置失败,请稍后重试",
"en": "Reset failed, please try again later"
}

View File

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@ -11294,6 +11326,62 @@ MonoBehaviour:
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View File

@ -345,7 +345,7 @@ namespace Kill.UI.Pages
restoreSettingsTips[2].gameObject.SetActive(true);
restoreSettingsTips[0].gameObject.SetActive(false);
restoreSettingsTips[1].gameObject.SetActive(false);
restoreSettingsTips[2].GetComponent<WindowTipCtrl>().Init(ResetDeviceAsync, null);
restoreSettingsTips[2].GetComponent<WindowTipCtrl>().Init(ResetDeviceBluetooth, null);
}
/// <summary>
/// 验证密码
@ -401,11 +401,11 @@ namespace Kill.UI.Pages
Debug.Log(data.code);
if (data.code == 200)
{
ResetDeviceBluetooth();
StartCoroutine(BackToHomePage());
}
else
{
ToastUI.Show("100036");
ToastUI.Show("100302");
}
LoadingUI.Hide();
@ -423,26 +423,44 @@ namespace Kill.UI.Pages
ToastUI.Show("100036");
}
}
private void ResetDeviceBluetooth()
private async void ResetDeviceBluetooth()
{
LoadingUI.Show();
BLECommunicationManager.Instance.FactoryReset((success) =>
if (DataManager.Instance.hasWifi && !DataManager.Instance.hasBluetooth)
{
Loom.QueueOnMainThread(() =>
bool success = await HomePageCtrl.Instance.SendBleCommandByWifiAsync(BLEConstants.CMD_FACTORY_RESET, new byte[] { 0x01 });
if (success)
{
if (success)
LoadingUI.Hide();
ResetDeviceAsync();
}
else
{
LoadingUI.Hide();
ToastUI.Show("100302");
}
return;
}
else if (DataManager.Instance.hasBluetooth)
{
BLECommunicationManager.Instance.FactoryReset((success) =>
{
Loom.QueueOnMainThread(() =>
{
BluetoothManager.Instance.ChangeAimMac("");
BluetoothManager.Instance.Disconnect();
StartCoroutine(BackToHomePage());
}
else
{
LoadingUI.Hide();
ToastUI.Show("100068");
}
if (success)
{
BluetoothManager.Instance.ChangeAimMac("");
BluetoothManager.Instance.Disconnect();
ResetDeviceAsync();
}
else
{
LoadingUI.Hide();
ToastUI.Show("100302");
}
});
});
});
}
}
public void OpenShareDevicePage()
{

View File

@ -16,13 +16,19 @@ namespace Kill.UI.Pages
public InputField passwordInput;
public Text errorText;
public GameObject plane;
public void OnEnable()
{
errorText.text="";
}
public async void OnConfirm()
{
errorText.text="";
LoadingUI.Show();
string password = passwordInput != null ? passwordInput.text : "";
if (string.IsNullOrEmpty(password))
{
errorText.text = LanguageManager.Instance.GetLanguage("100040");
LoadingUI.Hide();
return;
}
PasswordRequest requestData=new PasswordRequest

View File

@ -847,8 +847,10 @@ namespace Kill.UI.Pages
}
}
hasWifi=await GetDeviceOnlineStatus();
DataManager.Instance.hasWifi=hasWifi;
hasBluetooth = BluetoothManager.Instance.ChangeAimMac(selectedDevice.ble_mac);
DataManager.Instance.hasBluetooth=hasBluetooth;
selectDeviceButton.GetComponentInChildren<Text>().text = selectedDevice.device_name;
selectDeviceButton.gameObject.SetActive(true);