refactor(home&deviceinfo): 完善设备连接状态管理与恢复出厂逻辑
1. 新增将WiFi和蓝牙状态存入DataManager全局管理 2. 更新多语言文案,优化反馈提示文本 3. 修复校验密码页面清空错误提示逻辑 4. 重构设备恢复出厂设置流程,适配WiFi和蓝牙两种连接模式 5. 调整设备信息页面UI布局与绑定控件
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17c63802f3
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@ -1461,8 +1461,8 @@
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},
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{
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"key": "100293",
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"zh": "WiFi模式下暂不支持指纹设置,请通过蓝牙连接操作",
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"en": "Fingerprint settings are not supported in WiFi mode. Please connect via Bluetooth."
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"zh": "WiFi模式下暂不支持该操作,请连接蓝牙",
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"en": "WiFi mode does not support this operation. Please connect to Bluetooth."
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},
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{
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"key": "100294",
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@ -1503,6 +1503,11 @@
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"key": "100301",
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"zh": "反馈内容不能为空",
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"en": "Feedback content cannot be empty"
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},
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{
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"key": "100302",
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"zh": "恢复出厂设置失败,请稍后重试",
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"en": "Reset failed, please try again later"
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}
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--- !u!222 &887070909065390951
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CanvasRenderer:
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@ -345,7 +345,7 @@ namespace Kill.UI.Pages
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restoreSettingsTips[2].gameObject.SetActive(true);
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restoreSettingsTips[0].gameObject.SetActive(false);
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restoreSettingsTips[1].gameObject.SetActive(false);
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restoreSettingsTips[2].GetComponent<WindowTipCtrl>().Init(ResetDeviceAsync, null);
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restoreSettingsTips[2].GetComponent<WindowTipCtrl>().Init(ResetDeviceBluetooth, null);
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}
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/// <summary>
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/// 验证密码
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@ -401,11 +401,11 @@ namespace Kill.UI.Pages
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Debug.Log(data.code);
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if (data.code == 200)
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{
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ResetDeviceBluetooth();
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StartCoroutine(BackToHomePage());
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}
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else
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{
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ToastUI.Show("100036");
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ToastUI.Show("100302");
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}
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LoadingUI.Hide();
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@ -423,26 +423,44 @@ namespace Kill.UI.Pages
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ToastUI.Show("100036");
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}
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}
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private void ResetDeviceBluetooth()
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private async void ResetDeviceBluetooth()
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{
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LoadingUI.Show();
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BLECommunicationManager.Instance.FactoryReset((success) =>
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if (DataManager.Instance.hasWifi && !DataManager.Instance.hasBluetooth)
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{
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Loom.QueueOnMainThread(() =>
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bool success = await HomePageCtrl.Instance.SendBleCommandByWifiAsync(BLEConstants.CMD_FACTORY_RESET, new byte[] { 0x01 });
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if (success)
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{
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if (success)
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LoadingUI.Hide();
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ResetDeviceAsync();
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}
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else
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{
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LoadingUI.Hide();
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ToastUI.Show("100302");
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}
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return;
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}
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else if (DataManager.Instance.hasBluetooth)
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{
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BLECommunicationManager.Instance.FactoryReset((success) =>
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{
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Loom.QueueOnMainThread(() =>
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{
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BluetoothManager.Instance.ChangeAimMac("");
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BluetoothManager.Instance.Disconnect();
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StartCoroutine(BackToHomePage());
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}
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else
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{
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LoadingUI.Hide();
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ToastUI.Show("100068");
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}
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if (success)
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{
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BluetoothManager.Instance.ChangeAimMac("");
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BluetoothManager.Instance.Disconnect();
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ResetDeviceAsync();
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}
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else
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{
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LoadingUI.Hide();
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ToastUI.Show("100302");
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}
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});
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});
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});
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}
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}
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public void OpenShareDevicePage()
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{
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@ -16,13 +16,19 @@ namespace Kill.UI.Pages
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public InputField passwordInput;
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public Text errorText;
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public GameObject plane;
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public void OnEnable()
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{
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errorText.text="";
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}
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public async void OnConfirm()
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{
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errorText.text="";
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LoadingUI.Show();
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string password = passwordInput != null ? passwordInput.text : "";
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if (string.IsNullOrEmpty(password))
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{
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errorText.text = LanguageManager.Instance.GetLanguage("100040");
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LoadingUI.Hide();
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return;
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}
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PasswordRequest requestData=new PasswordRequest
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@ -847,8 +847,10 @@ namespace Kill.UI.Pages
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}
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}
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hasWifi=await GetDeviceOnlineStatus();
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hasBluetooth = BluetoothManager.Instance.ChangeAimMac(selectedDevice.ble_mac);
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DataManager.Instance.hasWifi=hasWifi;
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hasBluetooth = BluetoothManager.Instance.ChangeAimMac(selectedDevice.ble_mac);
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DataManager.Instance.hasBluetooth=hasBluetooth;
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selectDeviceButton.GetComponentInChildren<Text>().text = selectedDevice.device_name;
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selectDeviceButton.gameObject.SetActive(true);
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